4/7/18 Philadelphia Regional 15th Place True Draco Yugioh Deck Profile and Tournament Report

I got 15th place this time at the Philadelphia Regional with an attendance of over 600 players! It was a very long day with many horrific ups and downs, BUT this is the highest I’ve ever placed in Philly regional after many years of attending it. I’m very tired still ,so I’m going to jam literally everything into this one blog post before the details all slip away.

Context:

April 7th 2018 Philadelphia Regional

Format: 10 Rounds of Swiss

Metagame: Pendulum Magicians, True Draco, Pendulum FTK, Trickstars, ABC, Rogue Decks galore

Tournament started at 11am and ended at MIDNIGHT

 

My Deck:

True Draco

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So I made a few noticeable changes to the list from Maryland.

Changes:

  • I added an extra deck including a Winter Cherries package and a Scapegoat package.
  • I moved 2 Cosmic Cyclone to the main.
  • I added 1 Scapegoat, 1 Unending Nightmare to the main
  • I cut 1 Pot of Duality, 2 Monarchs Erupt, Solemn Judgment from the main deck.
  • I added the expensive hand-traps to the side, cutting Sphere Mode and D Barrier.

Deck:

Deck ran the same way fundamentally.  Scapegoat gave the deck a potential sack factor and made it less likely for the opponent to blind make Abyss Dweller turn 1 (which is the weakness of the no Extra Deck build). I expected the mirror, which is why I added Cosmic to the main, but no Draco mirrors were played that day.

BTW I want to just say this really quick. I would be totally fine with Master Peace getting banned if we can keep Dragonic Diagram at 3. I saw many decks use Diagram that will all die if the field spell gets banned.

Anyway, let’s speed through my TEN rounds, shall we?

 

Match-ups:

Round 1: Vs Budget Ties of the Brethren ABC

Game 1, opponent bricks and beat him down. Game 2 he bricks again and I beat him. Dude said it was his first regional and he was using Effect Veilers instead of Ash Blossoms. The struggles of a shy budget player are real.

Win 2-0

 

Round 2: Vs Mekk-Knight Invoked

Game 1 he loses to Skill Drain, literally just a turn 2 skill drain shut down his whole deck. Game 2 I opened Card of Demise, MP (Master Peace) and 3 copies of Imperial Iron Wall. He Ashs (Force of Wills) my Card of Demise, so make a Trap-Trap MP and set the last Iron Wall. The Wall prevents his play. We grind for a bit, but I defeat him off MP + Iron Wall. This was the only match-up I resolved Scapegoat all day.

Win 2-0

 

Round 3: Vs ABC

Game 1 he sets Gold Gadget and passes. I summon Amano, extra tribute Summon Maiden using Apocalypse to pop his set Gadget. The two monsters then hits him for big damage. In his standby phase I flip Anti-Spell. He scoops.

Game 2 he stabilizes against me with Imperial Order and Tornado Dragon, but I out his Tornardo Dragon with Ignis and deny his Dragon Buster with Imperial Iron Wall. The simplified game-state of Ignis + Iron Wall vs Imperial Order did not work out well for him.

Win 2-0

 

Round 4: Vs Pendulum FTK

Game 1 I open Anti-Spell and he loses quickly. Game 2 he FTKs me. I had him to go as far as searching Instant Fusion before I scooped. Game 3 I Solemn Judgment his first Pendulum Summon and he never recovers.

Win 2-1

 

Round 5: Vs Pendulum FTK

Game 1 he FTKS me. I should add that without my sided hand-traps I can’t interact with the FTK going second at all. Game 2 I open the floodgates and beat him. Game 3 I side my handtraps, see none of them…

BUT HE FAILS THE FTK!

He ends on a standard Pendulum board which I break winning the match!

Win 2-1

 

Round 6: vs ABC…

I was at Table 1! I was excited and legit confident! But…

My opponent and I got deck-checked…

I messed up and wrote 2 Winter Cherries on my decklist sheet when I was running 3…

So I got a game loss…

He then makes turn 1 Buster in game 2 and I didn’t see Amano Iwato….

Loss 0-2

At this point the judge said I had to play the rest of the regional with only 2 Cherries in my side deck (which is why there are only 2 in the photo).

I was super tilted. I’m still actually super tilted. If not for the support of my friends I would’ve dropped out of frustration and gone home then.

 

Round 7: Vs Shaddoll Dinos

Game 1 I bricked so badly that he killed me with a single unopposed Overtex Qoatlus. I literally went set pass until I dead. Game 2 I Solemn Judgment his Evenly Matched and used Return to pop his Ultimate Conductor Tyranno winning the game. Game 3 we grind down to a super simplified game state, but I ripped Card of Demise after Dark Holing his UCT and his Black Rose (which I had to Chalice to protect my Dark Hole). The Card of Demise led to MP and he surrendered.

Win 2-1

 

Round 8: Vs Metalfoe True Draco

Game 1: He takes a 5-8 minute turn 1 ending on a board with Abyss Dweller, Monster/Trap Master Peace, and Odd Eyes Vortex Dragon. I failed to break his board due to Dweller and lose quickly. Game 2 I opened double Cosmic Cyclone and Chalice going first and I stunt all of this potential plays beating him.

Game 3 I opened my side deck ASH!

BUT

I DIDN’T

KNOW WHAT TO NEGATE!!!

He keeps comboing and I sit there thinking on each effect dumbfounded on how  to stop him. I negate his Astrograph search, but he just destroyed another card to keep going. He ends on Monster/Trap MP, Vortex Dragon and Zefra Mettaron. My hand is Double Amano, Raigeki, Dark hole, and I draw an Apocalypse for turn…

I out his board with Dark Hole+Raigeki but he brings back his MP with return and easily beats me with it…

Loss 1-2

Now x-2 I have to not drop another game to avoid potentially missing the top.

 

Round 9 Vs: True King Dinos

Game 1 I disrupt his first turn with MP thanks to Apocalypse. He doesn’t recover and surrenders. Game 2 he goes turn 1 Trishula, Dragon of the Ice Barrier into Phantom Fortress Enterblathnir to banish 2 cards from my hand, but he has no other plays. I break his board, but used Demise so I can’t hit him. Low on resources he searches the Fire True King, but I use Chalice to negate his Oviaraptor search! His diagram prevents him from outing my Maiden/Ignis so he’s forced to pass. I break his board with MP on the following turn for game.

Win 2-0

 

Round 10: Vs Pendulum FTK

Game 1 he FTKS me…

No surprises here.

Game 2 I side in the floodgate brigade and he loses to Anti-Spell.

Game 3

I don’t open any handtraps….

I resolve myself to lose the game…

BUT HE MESSES UP THE FTK!!!

He makes a standard Pendulum board which I was unable to crack! We get into a grind game, but a timely rip of Card of Demise finally brought me the win.

Win 2-1

 

Final Thoughts

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And that’s how I managed to get 15th place at Philadelphia Regional after over 5 years of scrubbing out there…

There are some edits I’d like to make, but I don’t believe True Draco will live for long. I pray that Konami does not ban Dragonic Diagram. I really enjoy playing this deck and would keep playing it without Master Peace (at least until I can break Counter Fairies). Also my respect for the Philly Regional is gone. I used to think it was a lost of good players, but it’s really a room of blowhard players surrounding like 20 or so quality ones. Also my friend got his deck stolen. Really a somber event overall. I left this regional after filling out my top cut paperwork again, more frustrated than anything else.

Thanks for reading as always.

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Undefeated 7th Place True Draco Deck Profile, 3/25/18 Maryland Regional Tournament Report

It’s time friends. Time to pen the story of how I managed to bamboozle my way to the top tables of a yugioh regional and actually receive my first top 8 win.

Disclaimer: While I took notes during the regional, I can’t give the innate play by play for each game. I’ll try to put whatever I can remember from skimming my match notes though.

Round 1:

Vs Invoked ABC Draco

Game 1: I went first, was able to establish a board and beat him taking no damage.

Game 2: He made me go first. I added an Iron Wall off of Duality. I made a board and passed. My opponent goes for Evenly Matched…

I chain Iron Wall and he goes “Oh yeah…”

He then went into Borreload and tried to attack my Master Peace…

After reminding him that we were in Main Phase 2…

He passed….

I used Apocalypse to destroy his Borreload and then defeated him.

Win 2-0

Round 2:

Vs 60-Card

Game 1: I won the die-roll and my opponent could not out my turn 1 board. I rode that advantage to victory.

Game 2: My opponent bricked. I had the weird scenario of Ignis on board with a set Chalice and some other bluff as he went for Black Rose Dragon. I could Chalice the Black Rose, but then it would kill Ignis so I let my board go. I then rebuilt faster than him to win the match.

I gave him an MTG sleeve for his field center (A foil Gohan card from the Dragon Ball Super card game) since he was very crestfallen after the match.

Win 2-0

Round 3:

Vs 60-Card

I was late to this round because my friend and I were by the vendors. I apologized like 6 times over the course of the match for this.

Game 1: I won the die roll, established a board with turn 1 Master Peace backed by Monarchs Erupt. He couldn’t break it and lost.

GAME 2: HE GOES FIRST AND LITERALLY HAS THE MOST INSANE TURN 1 I’VE EVER SEEN IN MY LIFE!

Off of Lonefire Blossom and double Charge of the Light Brigade he starts with double Psyframe-Lord Omega….

His end board was… (inhales)

Saryuya Skull Dread, Borreload Dragon, Bujintei Amaterasu, Abyss Dweller with Fairy Tail Snow in grave loaded 3 times.

In my standby phase he adds Ash Blossom to his hand with Amaterasu and activates Dweller on me….

Sooooooo….

I bait the Ash with Pot of Desires and then activate Card of Demise.

Drawing into

RAIGEKI!!!

I destroy his board and we actually played a grind game of him frantically trying to get Borreload back into his extra deck with Curious, the Lightsworn Dominion in order to out my Master Peace (which to his credit he did). He beat me in time causing the match to end in a draw.

Draw 1-1

Round 4:

Vs True Draco with Scapegoat and Hand-traps

Game 1: This was my first mirror match in the tournament and it technically invalidates my clickbait title because he did destroy me game 1.

Game 2: I was able to keep him off Borreload by popping his Scapegoat tokens with Master Peace winning the game.

Game 3: Once again the heart of the cards and turboing out Master Peace before he did won me the match.

Win 2-1 (But rip my title)

Round 5:

Vs Mekk Knight Invoked

Game 1: I was caught by the Mekk Knight monsters (as they a new archetype not used in the anime so I didn’t know what they did). Luckily, playing around Mekk Knights just came naturally after his first turn so I never put a card in the same column again. We played a back and forth game. Eventually, he made Borreload to out my Master Peace, but realized after the fact that my MP has 3250 attack so he had to link his Borreload into a Decode Talker along with Invoked Elysium and Purgatrio to get over it. Luckily, I had a set Return to dodge lethal and I outed his board on the following turn narrowly winning the game.

Game 2: We went into time, but he couldn’t out my MP and I was able to defeat him by dropping a second one.

Win 2-0

Round 6:

Vs Zefra

Game 1: My only Pendulum opponent of the day. I went first and was able to outgrind him by playing around his power traps with Return of the True Kings to revive the somehow too big, but effect-less Master Peace.

Game 2: He gets me to 100 LP (I thought I was dead, but I did not realize that his Zefra guy had 0 atk!) but I manage to turn things around with another Master peace in order to win.

Win 2-0

Round 7:

Vs True Draco Mirror…

Vs Sir Emanon….

So I had to play against my teammate, the creator of the deck and my friend. We had the exact same record and this round would ensure an invite for one of us. It was the hardest match emotionally that I had to play.

Game 1: Won the dieroll, got turn 1 Master Peace and he couldn’t out it.

Game 2: He makes double Master Peace quickly, but I out one with Raigeki. I out the second by crashing my own MP with his after baiting its effect. We started topdecking due to Anti-Spell and the match-up came down to me destroying his set Card of Demise whereas he destroyed my set Chalice off of Disciples being popped.

Win 2-0

Round 8:

Vs True Draco Mirror Again

Game 1: I won the dieroll and created a great turn one board with MP (I’m getting tired sorry) and Maiden. He started trying to out it, BUT THEN WE GOT A RE-PAIRING.

We shook hands, picked up our cards, checked our phones and found out that while a re-pairing did occur, we were still each other’s opponent…

Game 1 (Again): I win the dieroll and go second. He grinded back and forth and I narrowly beat him thanks to some luckily draws off Disciples.

Game 2: We go into time and he beats me ending our long bout in a draw.

Draw 1-1

Round 9:

Vs Mekk Knight Invoked Again

By this point the venue has “technically” closed since the organizers made the poor decision of only booking it until 9pm. The judges were chasing people out of the venue while we played the last round.

Game 1: My opponent outs my turn 1 board of Maiden + Monarchs Erupt using Mind Control. He then fuses her into Invoked Raijin, but did not deal me very much damage. I messed up though and lost my Spell/Trap MP to a Ghost Ogre. Luckily, Apocalypse destroyed his Mechaba preventing him from defeating me. I then ran over his 500 attack Aleister with Maiden on the following turn for game.

Game 2: He grinded back and forth. He once again outed my Monarchs Erupt with Mind Control. Luckily, I had Iron Wall for his Invocation and he was unable to out my set-up in time…

Win 2-0…
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And that’s the story of how with minimal experience or playtesting I was able to ride this helmet stun deck to 7th place and top my first Yugioh regional…

I want to thank my friends at Penn Duelists, Drexel Duelists, Jack and most importantly Sir Emanon (who also got 28th place securing his own invite) for all of their support.

Once again here is the Deck Profile video with Sir Emanon on his channel. and the Deck Profile video on Card Overflow.

Thanks for reading as always.

Undefeated 7th Place Yugioh True Draco Deck Profile Maryland Regional 3/25/18

I’m not dead!

I want to apologize for not posting for an entire month and ignoring three whole ban lists! (Ygo TCG, Ygo OCG and MTG Modern…). I got very much sucked into the phone game world after realizing that the “gatcha” is essentially a box of packs you can open whenever you want on your phone. That being said I had many opinions on the recent banlists (RIP MAXX “C”, Bugger off Jace, TMS), but not enough to actually make a post.

Now on a whim my playgroup created a “team war” for the upcoming Philadelphia regional. The condition was that whichever group of players did worse overall would have to purchase dinner for the winning team. For some reason this made me decide to actually buy into a meta relevant Yugioh deck for the first time since 2016 ABCs.

I bought the True Draco deck core for roughly $250 back on May 16th. One of my friends loaned me the Card of Demises (which go for around $30 apiece, making the whole deck $350 give or take some deals). It was then another of my friends recommended we go to a regional in Timonium, Maryland to get our coveted invites before Philly. Not expecting much I decided to go as a chance to playtest the deck that I literally started playing 2 days before the regional.

As luck (and the clickbait title) would have it, this deck performed amazingly. I was able to go 7-0-2 at the Maryland Regional on 3/25 only once going into Game 3. I owe the creation of this deck to my personal friend and Yugituber Sir Emanon and our friend Jack who spent a month playtesting and theorycrafting the list. My only playtesting before the regional were playing against Emanon and another friend with Pendulum Magicians.

I’m going to break this into two blog posts. The rest of this post will be a deck profile and a second blog post will be a full tournament report.

DISCLAIMER: I did not build this deck. I was given the list by Sir Emanon and can only give my impressions of each card based on my short term experience with the deck.

Also I did a deck profile with Sir Emanon on YouTube here and on Card Overflow here.

The Deck:

Monsters:

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Master Peace, The True Dracoslaying King x2

Without a doubt the win condition of the deck. Every time I was able to summon Master Peace it forced my opponents into a sub-game of struggling to out it. This is one of the strongest boss monsters I’ve ever seen. Due to combo-focused meta of modern Yugioh not every deck plays an out to Master Peace for each possible configuration which leaves many decks with 1-2 outs. Furthermore, the pressure that Master Peace puts on your opponent will seal the game in short order if he sticks around for more than a turn (provided you have ammo in the graveyard for his quick effect). 2 copies was great. I never banished both off desires and only drew 2 one game. Master Peace is honestly ban-worthy.

Ignis Heat, the True Dracowarrior x1

Ignis is limited for good reason. The True Draco spells provide amazing card advantage and as a result access them had to be hindered. While he was not as good as Master Peace, Ignis was never bad.

Majesty Maiden, the True Dracocaster x3

Maiden at 3 was absolutely fine. You need a monster in order to start outing your opponent’s board and Maiden provides both a quick pop off the True Draco s/t, but also searches Master Peace. I only opened double Maiden twice all day and it was not even an issue.

Amano-Iwato x3

MVP of the deck. If Master Peace is the sword, Amano is the shield. This $0.10 common enables you to out boards that took your opponent 10 minutes to build. You just normal Amano going 2nd and then go to the races chaining draw spells, making a board and in the process destroying your opponent’s set-up. I loved this card.

Spells:

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Dragonic Diagram x3

This is the whole archetype’s enabler. It gets your engine running, un-bricks your hands, protects your guys…

Diagram does everything. Literally everything. There is no more important a card in the deck. I am certain that this card (or Master Peace) will be banned within a few months.

Terraforming x3

Literally just to search Diagram…

True Draco Heritage x3

Both of the spells allow Amano to function by allowing an additional Tribute Summon on your own turn. Heritage provides impressive draw power and removal. It’s also insane in the mirror match.

Disciples of the True Dracophoenix x3

This card pretty much helps you grind out your opponents by recycling your threats and providing even more draw power. Card was amazing all day.

Card of Demise x3

Easily the best draw spell in the deck. The thing about this deck that’s so strong is that Card of Demise draws you into more draw cards or cards that help you empty your hand before the end phase. Also Amano-Iwato synergizes with Demise like Yosenjus did, allowing you resolve Demise before Amano to avoid discarding him.

Pot of Duality x3

This card was amazing at digging for combo cards. I only opened 2 copies once all day. Absolutely incredible and a great help.

Pot of Desires x2

Ok so full disclosure, Desires was my least favorite draw spell. It never bricked me or ruined me, but the variance it puts on the grind game is stressful. I would NOT cut it, but I tried my best to have Return/Master Peace searched out before playing it.

Forbidden Chalice x2

This was Sir Emanon’s tech choice for the deck. It came almost completely from a desire to combat Abyss Dweller going second, but honestly it was never a bad card. This was an out to opposing Master Peaces, and was reasonable going both first and second. I believe Chalice was very solid.

Traps:

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True King’s Return x1

This card is a once per turn call of the haunted…

.

..

This is quite possibly the strongest card in the grind game. No deck can reasonably deal with a 2950 def monster coming back every turn. I fully understand why this is limited to one. It’s busted both conceptually and in practice.

True Draco Apocalypse x3

This card provides the basic spot removal in the deck. It also does insane things by halving opposing monster’s stats. This card was amazing all day.

Skill Drain x1

Skill Drain needs no introduction. It’s been limited for years due to its ability to destroy the most pushed part of Yugioh: Effect Monsters. I only got to resolve it twice all day, but it was very strong.

Anti-Spell Fragrance x2

This card was mained to combat Pendulum Magicians which was the perceived best deck of the format at the time. It was also ok in the mirror match going first, but it was also very easy to destroy. It stalled the game out though and helped me to outgrind a few opponents.

The Monarchs Erupt x2

So we played no extra deck and ran Monarchs Erupt. This card was amazing in every match-up, but the mirror where it was dead. That being said any game where it stuck it quickly took over the game.

Solemn Judgment x1

This was the final lock piece to protect our board. Jack sided it for going first, but I never had a problem with it. Judgment saved my board twice. I did side it out going second in game 2 though.

Side Deck:

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The Winged Dragon of Ra – Sphere Mode x3

I never sided this in.

I never needed or wanted to side this in.

While I love the meme, this card was effectively useless.

Though I also never played against Pendulum Magicians…

Dimensional Barrier x3

I never sided this either. I planned to side this going first game 3 against Invoked, ABC and Pendulums, but that never came up all day. I don’t think this card is wrong, but it never came up.

Anti-Spell Fragrance x1

An additional Anti-Spell for going first.

Raigeki x1 and Dark Hole x1

Both of these were sided to combat opposing Master Peaces. Since Master Peace in the mirror is optimally Master/Trap so you need Spell outs for their Master Peace which is where these good ol’ boys come in.

The Monarchs Stormforth

This card was very strong going second. We did not main-deck it because it conflicts with Demise going first. This card is really good and can see why people maindeck it though.

Cosmic Cyclone x2

This card is insane in the mirror match. I would add a 3rd. It was very good.

Imperial Iron Wall x3

The MVP of the side deck. This card blocked Evenly Matched TWICE. It also literally beats the following decks by itself:

  • ABC
  • Invoked
  • 60-card
  • Trickstars

While this conflicted with Master Peace, the pressure it put on the opponent was worth it.

Now with all that finally said, I’ll get into my tournament report.

Thanks for bearing with me here.

How to actually fix the Yugioh meta in 2018 REALLY easily… (Yugioh January 2018 TCG Banlist Wishes)

So Yugioh (as it always manages to do) has become horribly stale with a solved meta and huge price of entry. Put in simpler terms: Spyral is too good and Ash Blossom and Joyous Spring is too expensive. I think I can quickly explain how Konami North America can fix the format and make the game more enjoyable and accessible.

Step 1: Give us a real Banlist that kills the established decks 

The format is being run by the bogeymen of the past. I actually think that all of the Vrains era archetypes (even to an extent Trickstars) are fair, balanced and promote a somewhat back and forth gameplay…

Well maybe not World Chalice…

It’s only a handful of antiqued decks and problem cards in the current meta that are stifling newer play styles. It’s not that Magical Musketeers are bad, its’ that older decks like ABC are still too good. I think Konami is making a clear effort to make archetypes weaker and to make generic link monsters much better (I know that the Crystron Link will break the game in 2 eventually). Anyway, I might as well get to banlist part since that’s what 90% of ppl are here for.

 

Spyral

While Spyral only recently got its Link monster, its already proven too powerful to be allowed to live. The fact that every deck must run 5+ handtraps just to stymie the Spyral deck is absurd. Furthermore, Spyral exemplifies what I like to call the “10 minute turn”. This was started by Nekroz, made commonplace by Zoodiac and now has been perfected by Spyral. Basically the Spyral plays and combos take a large amount of time which causes their turns to be super long. This is the least fun aspect of the game because you know in your gut as you watch them play that unless you have a handtrap you likely won’t get much of a turn to play afterwards. Basically I think Spyral needs to be knocked down… hard. So much so that its best card should be banned…

SPYRALResort-INOV-EN-SR-1E

I would like to see Spyral Resort banned as it provides the deck insane consistency. With Resort gone the deck would also lose access to Masterplan along with most of its basic combos. This will NOT kill the deck. Similar to Zoodiac players will innovate the deck to keep it meta relevant, which is fine. We need Spyral hit to give slower decks some breathing room. This in turn would lesson the need for handtraps. In my humble opinion the only reason handtraps are so good is because Spyral has gotten us in the mindset of “if I don’t stop them turn 1 I can’t play”. If the format slowed down, then handtraps would lose their relevance.

TLDR: Ban Spyral Resort 

 

Invoked, ABC and Paleo

None of these decks are particularly oppressive, but all of them have overstayed their welcome as far as being meta relevant. I think Konami could seriously consider hitting all of these decks just to make people stop playing them. Also it should be pointed out THAT EVERY ONE OF THESE DECKS WAS ALREADY HIT IN THE OCG AGES AGO! I’m not going to say that Toad, Aleister and Dragon Buster all need to go to 1, but that I wouldn’t be surprised if they did, nor would I be upset.

TLDR: Limit Toadally Awesome, ABC-Dragon Buster and Aleister the Invoker to 1

1128991ABCDragonBuster-SDKS-EN-UR-1EAleistertheInvoker-FUEN-EN-SR-1E

 

True Draco

Masterpeace was the problem, not Dinomight Knight. This deck like the former is just too good for the newer archetypes to handle because it inherently violates the basic rules of the game (multiple tribute summons per turn and tribute summoning without having to run bricky low level monsters) and is incredible in the grind game (True King’s Return smiles from the clouds).  Yeah I think Masterpeace belongs at 1. The deck will still be playable, but not nearly as strong. Also I know that Masterpeace is searchable off Diagram and that some builds only play 1. However, I think Masterpeace to 1 would weaken the deck enough that ppl won’t play it that much.

TLDR: Limit Masterpeace the True Draco Slaying King to 1  

MasterPeacetheTrueDracoslayingKing-MACR-EN-ScR-1E

 

Pendulum Magicians

Once Pendulums get Heavymetalfoes Electrumite in the new set it’s power and consistency will go through the roof. To prevent them from getting out of hand, I have a slightly unorthodox hit in mind.

TimePendulumgraph-PEVO-EN-UR-1E

Put Time Pendulumgraph to 1…

Now just wait a second and here me out…

I know that the threat of the deck lies in its ability to plus like crazy, but isn’t one of the biggest problems that it ends on the trap with Purple Poison Magician in scale? Scrap Dragon was a great Yugioh card. The Phantom Knights of Breaksword was an even greater Yugioh card. Well Time Pendulumgraph is like both of those cards on steroids. I’m not confident that limiting the trap to 1 will actually even hurt Pendulum Magicians. At the same time I’m not sure if a trap deserves to be banned in a format where we see very few trap cards see any play at all. I also don’t want to re-limit Skull Crobat Joker or Wisdom Eye since that would be akin to when Konami un-banned and then quickly re-banned Snatch Steal. It makes it seem too much like they made a clear mistake. For now I say hit the trap and see what happens. Also I know that the trap is searchable and that some builds only play 1. Despite this I think that if you can kill the trap once you should be safe.

TLDR: Limit Time Pendulumgraph to 1

 

Trickstar

I had to put this somewhere. Trickstar is totally fair (annoying, but fair) outside of the interaction between its themed trap Trickstar Reincarnation and the old handtrap Droll&Lock Bird. There is no reason why a combo that denies the opponent their whole hand should be allowed to exist in modern era Yugioh. I don’t care if its inconsistent. I don’t care if it only happens 2 games out of a 9 round tournament. This is literally the most unfair play of the format. If we put Reincarnation to 1, then the combo has to rely on the unsearchable card Disturbance Strategy and thus becomes nearly impossible to pull off. Does limiting Reincarnation kill Trickstar? It does hurt the deck insanely, but I think eradicating the salt from hand-looping players is well worth that risk.

TLDR: Limit Trickstar Reincarnation to 1

TrickstarReincarnation-COTD-EN-ScR-1E

I’ll save Step 2 for another day. Just to be clear these aren’t necessarily the hits I want as much as hits I think could happen. Also I’m not an authority enough on Yugioh to say that any of these hits are truly correct. Feel free to tell me that I’m wrong and what other cards should be hit. I’ll gladly reply to civil comments. I will also just as easily delete troll comments.

Thanks for reading as always.

WHAT WOULD MAKE ME QUIT YU-GI-OH FOREVER?!

I’ve told a lot of people this in passing, but I’m not sure if I ever formally put this up on the blog. Basically there is one thing that would make me refuse to ever support Konami again. It’s a very trivial thing compared to the constant powercreep, $60 staple format staples and toxic player-base, but no this one action would enrage me to the point of no return.

91un4biLYjL._SL1500_

If they ever reprint the Egyptian God cards at common, I will quit Yugioh.

I’ll promptly sell my binder along with all my loose cards and, abandon competitive play (for good) and refuse to ever purchase another Konami product for the rest of my life.

Before recently I thought this would never happen, but after watching the trajectory of the Legendary Decks in terms of common reprints I just can’t ignore the possibility anymore.

(Disclaimer: 2018 will be a series of shorter, more spontaneous blog posts because contrary to my lack of posts I do want to discuss card games. It just always happens when I’m not at my desk with free time. For long time readers of this blog I thank you for bearing with me for all these years. I hope I can continue to offer an interesting look into these hobbies while I have the time for any of them!)

How things didn’t [Spyral] out of control Philly Regional November 11th Tournament Report

Not really excited to discuss this because to make a long story short I scrubbed out hard at this regional. I had a good deck built (really), but between a few misplays and some bad breaks everything went to hell.

My Deck:

Main Deck

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Best card in the deck was Terraforming hands down. This card easily set up the deck’s basic combos and unbricked my hands.

Worst card in the deck was Psy-Framegear Gamma. Despite his impressive price tag I never had a situation where I got to use him as anything, but a 1 for 1 negate (Not to mention the time I banished the Driver off Desires).

Extra Deck

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MVP was obviously Dragon Buster, followed by Diamond Dire and Bagooska. Black Rose came up one. I made Tsukuyomi once to discard 2 dead Gammas.

Side Deck

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Gamaciel was the best card in my side deck easily.

Match-ups: 

Round 1 Vs Nimble Mermails

My opponent had max rarity Mermails employing the Nimble Engine for easy access to the Link Monster Mistar Boy. Unfortunately his only answer to ABC Dragon Buster was to fairly try to attack over it with Abyss Megalo. The hightlight of this round was when he used Mind Control to take my Decode Talker (while I had Decode + Buster) and then played Dark Hole. He only realized afterwards how neg this play was.

Win 2-0

Round 2 Vs Pendulum Magicians

Game 1 he smacked me with the power of Wavering Eyes when I tried to Twin Twister his scales. I lost from that point (which was sadly 1 minute into his first turn). Game 2 he used Winter Cherries to banish all of my Buster Dragons, but I had Anti-Spell so I still won easily. Game 3 I made Black Rose to wipe out his board and he never recovered.

Win 2-1

Round 3 Vs Cyber Dragons

Yup I was pretty happy before I realized that my opponent was on a rogue deck THAT HAPPENS TO HAVE A GREAT MATCH UP AGAINST ME. Game 1 I win off Anti-Spell and the luck that he never had a Cyber to fuse with my Buster. Game 2 one of the most tilting things to happen me occurred. His board was Cyber Dragon Infinity and a regular Cyber Dragon with a full Graveyard. My hand was Raigeki, Systerm Down and the last ABC piece needed for Buster. I baited the Infinity with Raigeki, but when I play System Down he chains Artifact Lancea which was the last card in his hand. Unable to out his board or make Buster I lose. Game 3 I brick and end on Bagooska pass. He summons Cyber Dragon fuses with my Bagooska and then beats me to death with it.

Loss 1-2

Round 4 Vs True King Dinosaurs

Game 1 I played through his True King of All Calamities and beat him. Game 2 I play through his board of Decode, Ultimate Conductor Tyranno, and Laggia, but I make a crucial misplay. I had 2 Dragon Busters out (one set by the Conductor). His hand has 2 cards. He played Dragonic Diagram and I banish it with Buster. He then summons another Ultimate Conductor Tyranno and runs over my Buster for game….

I never recovered from the pain of that loss and it loomed over me for the rest of the event…

We played Game 3 in time. He played through Ghost Ogre and Gamma to assemble a huge board whereas I failed to do anything so I lost after he used Laggia to negate my Buster Dragon.

Loss 1-2

Round 5 Vs Spellbook True Draco

My opponent bricked game 1 and literally did nothing to stop me from attacking him/accrue advantage. Game 2 I had the Kaijus for his Master Peace and I won way too easily.

Win 2-0

Round 6 Vs Pure True Draco

Not sure what to say here. He obliterated me (figuratively not literally) game 1. Game 2 I Kaiju’d his Master Peace and won. Game 3 he broke my board and killed me. Dude showed me some cards from Precious Memories (which seems to be another Weiss Schwarz style game), so that was cool I guess.

Loss 1-2

At this point with little chance to top the regional and nothing but stress I dropped out of the tournament…

What did I learn? 

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Well once again that Psy-Framegear Gamma was a mistake. I bricked with it in my hand 5 times and not once did the seemingly obvious scenario of Gamma negate handtrap make Omega during my turn come up.

The new format post-November 6th Banlist is actually really diverse in terms of what decks can be piloted. I would honestly say my only “problem” with Yugioh is that Ash Blossom is $70 and is without a doubt a staple in the format. That being said Ash didn’t actually feel that unfair. I don’t know maybe I’m just losing it, but Ghost Ogre was more back-breaking when it came up.

Basically the title is a nod to that fact that I never played against Spyrals. I sat next to Spyrals quite a bit though. As this might help more than my experience here’s a list of the decks I saw at the regional:

  • Spyrals
  • True Draco
  • Trickstar
  • ABC
  • Invoked
  • Burning Abyss
  • Mermails
  • Cyber Dragons
  • True King Dinos
  • Pendulum Magicians
  • Blue Eyes White Dragon
  • Red Eyes Black Dragon
  • Kozmo

So credit where its due. Konami fixed the tier 1 format and it feels little bit like 2014 (the golden age of deck diversity).

And in case it wasn’t obvious I didn’t buy the Ash Blossoms, Ghost Ogres, System Downs or Twin Twisters. I want to give thanks to friends in our little Yugioh circle for loaning them to me and for giving me encouragement throughout the event.

Thanks for reading as usual.

Everything Card Game related I did in October 2017

October was a busy month for me due to adult life so I’m going to slam a bunch of event summaries and photos into this one post. I honestly wish I posted more, but here’s what I got.

 

Spyral Fever

So I have to thank the tier 0 nightmare of Spyrals for one of the most fun Yugioh trips I’ve had in ages. Basically as I’m sure you know if you’ve come this far into card gaming chaos that they released a new Yugioh set called Circuit Break and that in this set there was a new card called Spyral Double Helix which propelled the Spyral deck from fun jank deck to tier 0 powerhouse. I had said Spyral deck and had for the first time in ages that opportunity to play a meta Yugioh deck.

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As you probably already know I flipped that deck on ebay immediately right before the set dropped. This funded my trip to New York City to hang out with friends, go to Sneak Peek and ultimately the Brooklyn Regional!

 

Circuit Breaker Sneak Peak

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So first of all I need to make the sad declaration that Circuit Break was not kind to me (or most of my crew). I opened 15 sneak peek packs and my best pull was the Ultra Rare RivalArrival card…

 

I didn’t even open enough Altergeists to build a deck, but luckily that was a temporary problem. Being a prominent deck in the new anime I spent the weekend and the rest of the month trading/buying the rest of the deck. I would’ve done the same with the Rokkets, but many of them are Secret Rares so I’m hoping to wait until the Special Edition comes out to lower their prices. 

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Sneak Peek Mat Tournament 

We entered a sneak tournament where my buddies played each other in the finals (we bamboozled the store by having one friend scoop so they could play for the mat later (and let us leave to get dinner).

Round 1 Vs Paleo

Loss 1-2

I got to play against a youtuber (Davinator212) with my Zoodiac Stun deck (don’t try this at home kids). Regrettably I lost in time due to a misplay.

The worst misplay of the day though goes to my buddy who set his Time Pendulumgraph trap card in his Pendulum Scale…

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He went on to lose this match and has been ripped on for it ever since.

 

Goat Format

So due to an increasing disdain with modern yugioh I really got onboard when one of my mates said we should all play goat format. I don’t know if I ever brought this up before, but seems as good a time as ever. Basically goat format is yugioh with the 2004/2005 banlist so the games are glacially slow and reward slow card advantage and grinding. I can safely say these games have been some of my most beloved games of Yugioh. We played quite a bit of goat during the trip so it’s fresh in my mind.

 

Brooklyn Regional

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So the first thing I should say is that I put 0 effort into my deck and scrounged together an ABC deck literally the Saturday before the regional. I also added the additional condition of not borrowing a single card from my friends. Sound hard? Well it was. I played a very bad deck:

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You know the deck is bad when I didn’t even take a photo of it at the venue. Ignore the Dragon’s Ravine and the fact I don’t recall the rest of my extra deck…

Round 1 Vs Pendulum Magician

Loss 0-2

I was completely overwhelmed by what was at the time the best deck.

Round 2 Vs Pendulum Magician

Win 2-1

My opponent made several misplays while his buddies hovered around him.

Round 3 vs Pure True Draco

Loss 0-2

Opened triple Ghost Reaper game 1, my set rotation lock was outed immediately by cosmic cyclone.

Round 4 Vs Lightsworn

Win 2-0

My opponent was not very good, I went out of my way to win with Topological Bomber Dragon for fun.

Round 5 Vs Invoked Draco

Win 2-1

Between his bricks and my decent plays I managed to win.

Round 6 Vs Spellbook True Draco

Loss 1-2

I was getting pretty tired at this point and I couldn’t focus during the duel. Once again the set rotation lock failed.

Round 7 Vs Pure True Draco

Win 2-1

I have no recollection of this match and didn’t make any notes on it…

Round 8 Vs True Draco ABC

Loss 0-2

I opened Oracle of Zefra thus making my combo dead. I got steamrolled.

Round 9 Vs Pure ABC

Win 2-0

I Ghost Reaper’d his Dragon Buster both games. It was pretty anticlimactic.

What this tournament taught me was something I already knew, but never took to heart. I could easily have competitive success in Yugioh if I actually cared to construct a complete deck. I’m not going to say I didn’t make tons of misplays, but after awhile you just get the flow of the game down pat. My deck held me back, but I still got 93rd place.

Highlight of the Regional was definitely getting Italian pro player Marcelo Barberi’s autograph. In hindsight I wish I got a card signed, but I didn’t have a sharpie on me.

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Other than that here are some of the best Yugioh board states I saw/created during the month of October:

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And finally my acquisitions from the Regional/Sneak Peaks:

 

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Magic Standard Showdown?!

My buddy told me that at the Thursday Standard Showdown for Magic that the attendance was so low that they would give us packs just for entering. I threw together a deck of the draft bulk I found at the store, bought a few more copies of Lord of the Accursed and tadah! Black-White Zombies.

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Unfortunately, a bunch of people showed up and we actually had to play in the tournament…

Round 1 Vs UB Control

Loss 1-2

The mere fact I took a game off a real deck made my heart almost stop. In Oketra’s Name iss actually a really good card.

Round 2

BYE

Round 3 Vs 4 Color EDH Control Stuff

Win 2-1

I played my friend and actually won the match thanks to janky enchantments I sided in.

Round 4 Vs Jund Energy

Loss 0-2

Yeah this wasn’t even a real fight…

And the final joke was that we did get packs just for entering, but our pulls were…

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Yep Standard Showdown, once and never again…

 

And that’s about it for my October adventures is squandering precious resources on shiny cardboard. I’m going to a Yugioh Regional tomorrow so hopefully won’t take me a month to discuss what happened.

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Thanks for reading as usual.