Why Yugioh (and honestly card games) died for me in 2018. Post YCS Secaucus and NAWCQ Experience

I’ve been putting this off for awhile. Days, then weeks and finally months because I didn’t want to admit it to myself. Like a spouse in an unfulfilled marriage, I just kept going along because I feared change more than a stagnant lifestyle. While melodramatic that’s basically how Yugioh has been for me since YCS Secaucus way back in May of this year. Konami made the correct decision to ban Master Peace, the True Dracoslaying King and with it killed my ability to win at the game with relative ease. Ever since then I grew more and more frustrated as my tier one deck became a high functioning rogue deck. To make matters worse, the community further deteriorated due to new time rules at events, toxic gameplay and unsurprisingly far greater powercreep. However, I’ve been feeling hostile to not just Yugioh, but Magic the Gathering also. I feel obligated to force out an event summary for the last three events I went to because they both changed my opinion on the game. That being said as a basic TLDR for everyone in case it was not obvious: this blog is probably dying because I’m tentatively done with card games.

Also disclaimer: I wrote this as I thought it so instead of prose it just sounds like how I talk. I apologize for how awkward it may be. Also I wrote this under a lot of stress so there may be some typos and such… Yeah I’m doing a great job hyping this. Woohoo…)

 

Event Summary

Well after dropping that casual bombshell I’m going to fly through these event summaries because they can all be summed up in 3 short words:

“I scrubbed out”

And while you can easily just say “ah you’re quitting because you’re bad at the game” I don’t see it that way actually. I see it as I have a ceiling with which I’m willing to play the game. I  never play-tested online since coming back into the game competitively a few months ago because it’s not fun for me. I never go to locals because the uber ride is expensive and I honestly have disdain for the players at said locals. For these reasons I admitted to myself that I would have a hard time beating players who made this game their life. I got as far as I did mostly from a solid understanding of my deck and frankly in hindsight luck. Masterpeace was a win condition. Most games pre-banlist were basically just… did they have an out? Without him everything became hard. Maybe my lack of practice finally got me, but I definitely didn’t win as often playing floodgate control despite how good Dinomight Knight is. Anyway, I should turbo through these events already. Luckily, since they maybe my last post I have pictures to offer!

YCS Secaucus

fixed venue

This was an event that we drove too following the release of Dark Saviors. Two of my friends had the deck while I was playing True Draco. I won’t lie. I really wanted to play Sky Strikers. I think the deck is really cool, but I was not willing to pony up the $500 needed to get 3 copies of Sky Striker Mobilize Engage and 3 Sky Striker Mecha Widow Anchor. This tournament (right in my home state actually) would be the beginning of my downward spiral toward hating this game.

 

Round 1: Vs Chain Burn…

No Yugioh player ever wants to play against Chain Burn. Much less in the first round of an event when you’re not expecting it. Game 1 I lost to getting burned out. Games 2 and 3 I made a lot of cute plays to avoid burn damage (like using Waterfall of Dragon Souls to sack off my targeted monster to draw cards!), but game 3 he still managed to ruin my day.

Loss 1-2

Round 2: Vs Sky Striker Pure

This matchup was my first time seeing how hard the pure sky striker matchup was. Basically if they resolved Afterburners the tempo loss actually just wrecked me. Anti-spell wasn’t even good enough since my deck couldn’t even OTK. Game 1 he wipes out all of my cards so I lose. Game 2 I somehow outgrind him and win. Game 3 I narrowly beat him in a simplified gamestate.

Win 2-1

Round 3: Vs Altergeist

This was a horrible match or rather game. This guy was playing the trap Scrubbed Raid (named appropriately for any player actually using it) he was able to engineer a gamestate totally by accident due to his annoyed demeanor where I could never attack, but he could never out my board. In hindsight I should’ve surrendered because we started game 2 as they called time in the round so I lost.

Loss 0-1

Round 4 No Show…

Round 5: Vs Sky Striker Dark Magician

Game 1 I utterly rekt him with floodgates. Game 2 he draws half his deck with Spellbook of Wisdom into Sky Striker Mobilize Engage and I die. We draw due to the new time rules as we start game 3 in time…

Draw

Round 6: Vs Sky Striker Lair Monarchs

This was the only match of the event that made me happy. I was able to resolve Mettatron the 12th the true dracocombatent to summon Superheavy Samurai Steam Train King. He ran over his Ether, the Heavenly Monarch and then banished my opponent’s graveyard for over 4000 damage total.

Win 2-0

Round 7: Vs Pure Sky Strikers

I got outgrinded twice…

Loss 0-2

Round 8 Another No Show…

Round 9: Vs Altergeist

There was somehow a repair this round as if to add insult to the injury that we were playing Yugioh at 9pm despite the new EOM procedures. I beat my opponent in 2 fair back and forth games. Nothing much to say here.

Win 2-0

fixed results

Somehow with my stellar record of 5-1-3 I got around 260th place out of 1306 players. This is the crutch I still use to try and justify how terribly I did at this event. I got 2 whole byes, which while they helped my score only left me feeling that I didn’t even earn this paltry score…

I might as well give my thoughts on the end of match procedures now since they were first tested at this event and I sent the day discussing them with many players and even a judge. Every player I spoke with hated them. The judge liked them. I felt that they had a good intention, but failed to do their job. Matches still went into overtime that lasted up to an hour. Players began to side deck burn cards just so they could win in whatever phase time was called in. The worst part is that they caused players to game the system by slowplaying. I agree fully that something has to be down to make Yugioh events not end at midnight, but that the new rules at their onset totally failed to do so. My opinions actually changed as I write presently, but more on that later.

As a final aside I want to shoutout my friends at Drexel who won the School Duel on Day 2 of the YCS, my parents for letting us spend the night at my old house after day 1 and this one dude I ran into cosplaying Weevil Underwood at the venue.

fixed novelty

 

ARG Atlantic City

Following Secaucus, my group united to go to ARG Atlantic City since one of our friends had a contact who could get us a free hotel room for one night. We went in Friday night and had one of most fun nights of Yugioh goat control, beer and debauchery that I’ve ever been a part of. It was truly superb.

fixed goats night 1

I don’t think I’ve ever posted about it on the blog, but I love Yugioh goat control. It’s all that I love about the game. It’s a back and forth, slow grindy format where card advantage and value matter the most (or just jamming like a madman and hoping you win). I would go more in-depth, but this is already likely going to be my longest post so let’s just call it “old school” Yugioh, but an actual competitive format. My friends and I play it often to unwind and gamble a few bucks!

fixed goats 2

 

The Actual Event:

fixed neos

So by this point the format was solved with Gouki and Trickstar Sky Striker as the two best decks. My draco deck on the fringes once more, I tried to jam as much hate for the meta decks as possible.

fixed decklist

Round 1: Vs Gouki

Game 1 my opponent Extra-Linked me and I surrendered. Game 2 we grinded and I beat him. Game 3 we grinded, but they called time while I had more life so I won. My opponent refused to shake my hand after the match lamenting that the new time rules stole the game from him. Admittedly had our game dragged on he would’ve probably won. Still this made a lasting negative impression on my since the new rules were in turn leading to poor sportsmanship…

Win 2-1

Round 2: Vs Pure Sky Striker

Game 1 I did beat my opponent off the back of floodgates. Game 2 we entered a grind game and I lost. Game 3 I made a single misplay by killing my opponent’s Decode Talker instead of their hornet bit token (which I thought was a Phantom Skyblaster token). This gave them the ability to out my board and beat me. This match taught me that the Sky Striker match-up was indeed winnable, but that I could not make a single mistake at any point or else I would auto-lose.

Round 3: Vs Mekk Knight Invoked

Game 1 bricked opening Inspector Boarder and all Draco spells so I lost without any counterplay. Game 2 I bricked again. This was both mentally excruciating and also funny since my opponent was the same Mekk-Knight Invoked player I gave the win to at the last Philly Regional so he could get his invite…

Round 4: Vs Trickstar Sky Striker

We grind game 1 and I won in the end. He takes game 2 and ultimately beats me in time game 3.

Loss 1-2

Round 5: Vs The Most Confident Gouki Player in History

Game 1 he Extra Links me and I scoop. Game 2 we grind and I win. Game 3 we both open unplayable hands and I make Beelze and hit him until he loses…

fixed brick

This was my opening hand and my first two draws…

He opened double Gouki Rematch and his own Cherries, which he used to removed MY ISOLDE…

Despite winning this match I was so frustrated I dropped from the event after this round.

Win 2-1 -> Drop

 

ARG Win a Mat 

I was given access to unlimited side events so I ended a win a mat while my friends continued in the main event. I think I tweaked my deck, but all I remember is putting Inspector Boarder in the side deck.

Round 1: Vs Tramids

I gave my opponent the utmost respect and did everything in my power to utterly destroy him. He was taking advantage of Neo Spacian Grand Mole at 3 and used it to bounce my monsters, but he couldn’t keep up with me in damage output both games.

Win 2-0

Round 2: Vs Gouki FTK

I had the most outlandish talkative opponent this round (which I only won due to the dieroll). Game 1 we grind and I win. Game 2 I flip Rivalry of Warlords and he fails to out it. We had so much witty banter that you would think we were old friends and not tournament rivals. He said and I quote, “I thought we were friends!” in response to me flipping up Rivalry. It was a surprisingly fun experience that never expected to have playing against an FTK deck.

Win 2-0

Round 3: Vs Altergeist

Game 1 he starts to out advantage me so I scoop. Game 2 I beat him using Inspector Boarder which locked out his monster effects. Game 3 he plays right into my Evenly Matched and never recovered from it.

Win 2-1

And so I won the event and received the 2016 ARG mat!

fixed mat

I actually really like this mat (I’m a sucker for stained glass!). This was my highlight of the actual ARG and my best tournament result in the last three months of Yugioh).

Last thing to note was that after my friends also scrubbed out we had another night of Yugioh, beer and goats (in a new hotel room) which was once again amazing!

fixed goats night 2

We ended up playing goats so late that night that we gave up on attending the Day 2 of the ARG and went back to Philly after sleeping in.

 

NAWCQ

And we’ve reached it the highest tier of Yugioh and personally I first time in my life I really traveled for it. We went to Fort Worth Texas for the World Championship Qualifier!

fixed trip

While there I ended up making a crucial mistake which allowed me a major insight as a Yugioh player and as a human being.

fixed venue texas

So one of friends after failing to win the Last Chance Qualifier at YCS Secaucus allowed me to borrow his expensive Trickstar Sky Striker cards so I could play the deck. Basically to make a long story short I was awful with the deck (that I picked up the Thursday night before we left for Texas. I couldn’t win a single game and got overly frustrated even trying to play the deck. My lack of playtesting combined with my disdain for the deck’s playstyle got me burned out (no pun intended) on it after barely an hour of practice.

 

Round 1: Vs Light of Sekka Burning Abyss

Game 1 he beats me quickly. Game 2 I beat him. Game 3 I had game through his board of Dante, and double Black Luster Soldier, but I forgot my own Psyframe lord Omega return effect which prevented me from making Borreload Dragon…

So I lost…

Loss 1-2

And then after round 1 of the North American World Championship Qualifier I dropped from the event and sold all of my expensive cards to the vendors.

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..

Crazy huh?

Travelling halfway across the country to play Yugioh and then basically rage quitting immediately? I know it sounds pretty bad, but I realized that if I wasn’t having fun there was literally no reason to play. I wish I had just played True Draco wherein even if I lost I’d at least enjoy the deck that I was playing. Trickstar Sky Striker with proper practice would’ve likely allowed me to do well at the event, but as I never bother to practice anyway there really was no chance of that. And with my Ash Blossoms, Borreload, Isolde and Saryuya Skull Dread all sold my foray into competitive Yugioh had at last ended.

 

The Aftermath

So you might be thinking that my Nats trip was a disaster after dropping so early. Quite the contrary in fact, I had a blast. While I was saddened by my mistake I made the most of it and indulged in pure Yugioh madness.

First of all I got pretty decent prizes for… well just showing up actually (not the card though, I bought that).

fixed swag

I received the qualifier mat, a pack of sleeves and…

\fixed swag 2

A Millennium item die!

Now these may not seem like much, but the whole event people were trying to buy and trade for them. The vendors were offering $65 for the mat, die and sleeves. Some of the better Millennium items like the Puzzle were selling for even more. One of my friends opened a misprinted gold Puzzle which he sold for $150!

Here are some the things I saw at the event:

fixed big card\

(Giant card structure deck duels)

fixed jaden

(Character pillars)

fixed DL

(Duel Links Previews)

fixed table 500

While a terrible meme I was amused to find Table 500

fixed hoc

I got a card autographed by House of Champs’ John Moore! (I wish I brought a sharpie for more autographs…)

 

Duelist League…

I also entered a few side events!

Which were run HORRIBLY!

I entered a $2 Duelist League tournament, but it started without me. Annoyed I entered another one (receiving an entry card for each attempt) and got to have some meme matches with my beloved True Draco deck.

Round 1: Vs Trickstar Burn

My opponent was the girlfriend of a guy I traded with earlier while wondering the venue. He was cheering her on along with her other friends during the match. She did not seem to know what she was doing playing a burn focused Trickstar deck with Contract with Don Thousand. I beat her game 1, but our game took forever. Game 2 she used Trickstar Reincarnation to banish all of my Draco monsters, but Dinomight Knight preventing me from actually closing the duel so we drew in time as she had much more life.

Draw

Round 2: Vs Cyber Dragons

I 2-0’ed this guy so fast that we kept playing for fun afterwards until he finally beat me with Waking the Dragon (which I had no outs to the Raid Raptor Ultimate Falcon).

Win 2-0

Round 3: Vs Gouki

Game 1 he makes a weird board (funny how anything less than an Extra Link just seems quaint), but he sniped my hand with Neo Spacian Aqua Dolphin so I couldn’t break his board. Game 2 he twin twistered my Rivalry and OTK’d me through Shared Ride…

Yugioh is a fun game…

I kid you not…

At the time of writing this I haven’t played it since.

Loss 0-2

Anyway the reason the side event was so poor was that our Judge was also judging 3 other events all running at the same time so he was not there to give rulings or ensure that the  rounds progressed…

 

VA Duel

fixed va duel

The high point of the weekend was watching the incredibly bizarre Voice Actor duel between Jean Claude Magnum and Zigfreid Von Schroeder. Yeah you heard that right. The guy who lost to Mai Valentine in ep 80 and never seen again vs the villain from the filler arc who tried to hack Kaiba’s computer. Somehow they were able to make this a very engaging, funny and epic duel.

And that was it…

My friends all scrubbed out and we went home.

 

Final Thoughts 

So I should close this nonsense by giving a final explanation of what I learned. I didn’t enjoy playing Yugioh after Master Peace got banned and I couldn’t win anymore. I only enjoyed hanging out with the friends I made through the game (and still do) because I really enjoy these people. Yugioh is a part of my life. I’ll never truly quit it (at worst I’ll keep playing Duel Links on my phone) . I also don’t want to risk the friendships that the game has given me. So I’ll keep my True Draco deck or some other semi-functional jank deck together that can steal a game off a meta deck if the stars align. Maybe if the game got cheaper, the format became less stale or they printed a new archetype that I wanted to play I’d be more excited, but right now the future seems  pretty bleak. Granted as I write this, it’s the off season with no events, but I can’t see myself running back to competitive Yugioh even when they finally reprint Ash Blossom as a tin promo finally crashing her insane price.

Oh and as for the EOM procedures, the Yugioh community despite hating them have gotten used to them now so there’s no reason to really complain. The format has shifted to decks that can win while wasting time (Gouki) or deal at lot of damage quickly (Trickstar Sky Striker). This has just made life harder for trap card based decks, which doesn’t do me any favors since I like playing those type of decks.

 

Why are cards games dead for me overall though? 

Well it’s pretty clear that the only ones I play are Yugioh and Magic. And I realized long ago that I was only playing Magic because I had a few friends who played it. If my buddy doesn’t go to Friday Night Magic I don’t go. It’s that simple. I never edit my deck except for an hour before heading to FNM. I never even bothered to learn my deck’s own combos because I really don’t care. I’ve lost many games of Commander due to simply not knowing how to win. And even if I stop playing Yugioh there’s no reality that I would replace it with Magic. To be clear I feel the same way I do about Goats as I do with playing Commander with my friends, it’s a blast and I enjoy it. That being said I have even less desire to play against strangers or even consider playing it competitively.

Also I realized recently that for too long my life as been completely linked to trading card games. That’s all people would say there is to me. That upsets me now and makes me want to change myself… or at the least try to.

Nothing is 100%. Maybe I’ll want to play competitively again when Ash is a tin promo, or when Firewall Dragon is finally banned (Decode Talker is the real Vrains ace monster after all!). But at the moment I’m going to try and find a new direction for my life. I’ll still have decks to play, but it’s no longer something I’m really actively thinking about.

I don’t expect anyone to have read this far (nor do I really want anyone to). Though if you did thank you sincerely for patronizing this blog which many times I did want to make into a real thing. A mecca of many card games coming together because there is no reason you can’t love many of these games. But time drags on and what was once a fun use of time has now become a tiresome chore. I’m probably going to let the blog die this year. It’s not fun to write about something you have no passion for.

Thanks for coming though. Especially if I change my mind and end up looking like an over-dramatic tool. Seriously though.

Thank you.

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Yugioh Philadelphia Regional, 5/5/18 Tournament Report, True Draco Deck Profile, The Last Hurrah of True Draco???

I went to the Philadelphia Regional today and finished x-2 after 9 rounds playing True Draco. Right off the bat this regional report is not going to be as amazing as my last two, BUT this was a good regional over all.

In my opinion…

Sort of…

Anyway I’m gonna also turbo through this because I’m very tired.

Deck Profile:

True Draco… just like the last two times…

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Put simply this build was incorrect…

In my fear over the prevalence of Altergeist and Pendulum FTK I forgot to focus on the mirror match and normal Pendulum Magicians. I do think however this build was close to perfect and I only bricked (Opened an unplayable hand) 4 games all day. The big difference in my build were the 3 copies of Typhoon in the main deck. Literally my nod to the Pendulum FTK deck…

Which I didn’t play against all day…

 

Match-Ups:

Round 1: Vs The Weather Painters 

I did not know what any of my opponent’s cards did, but as I learned what they did I kept  getting more and more frustrated that I didn’t completely obliterate this guy. He seemed very casual and new so my natural nice guy mode took over and I almost punted the game twice . Rest in Peace the Amano I discard to Twin Twister when I couldn’t pop his backrow due to The Weather Painter Aurora…

Still beat him though…

Win 2-0

 

Round 2: Vs True Draco (Mirror Match)

My opponent and I played the same list except he ran Cosmics over Typhoons. Those gave him game 1 rather easily. Game 2 I almost punted again when I got too excited over seeing I had game and I forgot to search Ignis before attacking…

The devil’s luck gave me game 2 despite that misplay, but Game 3 he beat me with Zaphion the Timelord…

Loss 1-2

 

Round 3: Vs Trickstars

Game 1 beat him handily. Game 2 I somehow stabilize with Master Peace at 400 life. He doesn’t find Lilybell in time and we squeaked out an undeserved win.

Win 2-0

Round 4: Vs ABC Knightmare

Game 1 he opens all hand traps, but I manage to land Ignis to beat him. Game I cherries his Dragon Buster forcing him to just end on Saryuya/Dweller. I play through both over the course of 2 turns and beat him.

Win 2-0

 

Round 5 Vs Zefra

Game 1 I win (thanks vague understanding of Zefra). Game 2 I actually synchro summon Scarlight to out his board, but I could not finish him. Regrettably I misplay during in hisensuing 8 minute turn and he runs over my suddenly 0 atk Scarlight due to Utopia Beyond with the 1900 atk Zefra. Game 3 I had Anti-spell though so it was pretty free.

Win 2-1

 

Round 6 Vs BA Dinos

My opponent didn’t play a Dinosaur card until roughly turn 30 of our 20 minute game 1. I ended with 5 cards in deck as I combated the good old Cir Dante loop until I finally found Amano. Game 2 I popped his Overtex easily with Apocalypse effect in game and he just couldn’t recover.

Win 2-0

 

Round 7: Vs Trickstars Again

Somehow I once again stablize against Trickstar at 400 life and steal the win game 1. Game 2 I brick with Triple Card of Demise and get beaten down by scapegoat into link monsters. Game 3 we grind back and forth, but I take it. This guy proved to me that Trickstar can destroy Draco thanks to well-timed Heavy Storm Dusters, Droll&Lock Birds and Scapegoats.

Win 2-1

 

Round 8: Vs Pendulum Magicians 

I opened Typhoon. Heritage, Triple Amano game 1…

In hindsight I wasted too much time trying to figure out what to Typhoon when I realistically couldn’t play out of that hand. Game 2 I punt the game lose my Spell/Trap Master Peace to Mystical Beast Jackal’s negation…

Loss 0-2

 

Round 9: Vs Mekk Knight Invoked

Game 1 open Master Peace, double Maiden, he ogres my Diagram. Then I draw card of Demise for on the following turn…

Game I make yet another punt and side to go second, but choose to go first. Luckily the single copy of Imperial Iron Wall I sided him prevented him from actually doing anything. Game 3 I side in every single floodgate and grind him out slowly.

Win 2-1

 

Final Thoughts: 

My friend and I dropped at this point to avoid having to fill out invite paperwork again. After which I went home tired, bitter and weirdly apathetic.

Like I went in wanting to get top 8, but I left likely around 40th. That being said my technical play was awful and I made way too many mistakes today. On the plus side though. I played a different deck allmost each round of this regional. I consider that an example of a good format. Despite the problems of Pendulum FTK and Draco, the format is somehow diverse and the games of Yugioh are sometimes back and forth. Lowkey I just need to learn to chill out. Almost all of my problems today came from getting overly worked up.

Anyhow, thanks for reading as always.

When the Dominaria Pre-Release is Lit (4/21/18 Magic the Gathering 2HG Pre-Release Summary)

I went to the Dominaria Pre-Release this weekend. The event was very fun and I got some of the best pulls in ages. Having not played much Magic the Gathering in the last few months this was a nice change of pace.

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Starting things off right, I opened 2 cool looking Legendary creatures in my pre-release kit. I instantly knew we would be building Green/White tokens to combo with Shalai, Voice of Plenty.

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The rest of my pool was crazy in terms of just good cards. I couldn’t deny being pretty ecstatic here.

 

Decks/Match-ups:

We built Green/White tokens and Blue/Black control for the event. My partner’s deck was based around his promo Urgoros, the Empty one.

Round 1: Vs Rakdos Voltron and Azorius Control 

Our opponents seemed nice enough, but I had a strong concern when we handed us their unsleeved decks to be cut. The Azorius guy was mana screwed for ages, while the Rakdos guy suited up a Saproling token for battle. I got Shalai out on turn 3 thanks to Broken Bond and the game was them trying to hold off Shalai unsuccessfully with bounce spells. Eventually we got enough mana to activate Shalai with a few soldier tokens out and from there we won the game handily.

Win 1-0

 

Round 2: Vs Golgari Saprolings and Bant Control 

We got Shanna, Sisay’s Legacy combined with a turn 3 turn Spore Swarm (Thanks Llanowar Elves) to get in early board control against our opponents. I added in the tokens from Sergeant at Arms and soon we had a Shanna at around 8 power being boosted further by the Triumph of Gerrard Saga enchantment. Our opponents tried to stall out, but once I top-decked Shalai after a long board stall she got off one activation of her ability turning our soldier/saprolings into a horde of 2/2s. One massive swing took our opponents from 30 to 16 along with decimating their board. The game was over.

Win 1-0

 

Round 3: Vs 4-Color Sagas and Green/White Tokens 

So our opponents managed to provide the only “feelsbadman” moment of the day by refusing to split the prize for first with us. We then fell behind early to their History of Benalia into Rite of Belzenlok. They then slapped a copy of On Serra’s Wings on the demon and started to beat us down in the air. My partner never drew a 2nd black mana for his removal spells so we fell behind fast. We managed to answer the Demon token with Time of Ice, but  then they slapped an Arcane Flight on Grunn, the Lonely King and we couldn’t answer it plus the threats on the ground…

Also no Shanna or Shalai all game. I just kept looping the Mending of Dominara while my partner played mono blue control…

Loss 0-1

We got 3 packs as prize support.

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And in those packs I opened-

20180422_201017

Muldrotha, the Gravetide! So with the exception of the Fist of Suns Legendary  and the new Sun Titan Bird, I opened every card I wanted from the new set! I can safely say this pre-release was a lot of fun and super worth. Thanks for reading as alw-

.

..

Wait a second…

I think there’s another monster hiding under my pre-release pulls.  Did something else appear this weekend?

20180422_201026

As expected of the most belligerent boss monster printed in ages to cut in on my blog post. I’ll give my thoughts on him some other time.

Thanks for reading as always and have a good day!

4/7/18 Philadelphia Regional 15th Place True Draco Yugioh Deck Profile and Tournament Report

I got 15th place this time at the Philadelphia Regional with an attendance of over 600 players! It was a very long day with many horrific ups and downs, BUT this is the highest I’ve ever placed in Philly regional after many years of attending it. I’m very tired still ,so I’m going to jam literally everything into this one blog post before the details all slip away.

Context:

April 7th 2018 Philadelphia Regional

Format: 10 Rounds of Swiss

Metagame: Pendulum Magicians, True Draco, Pendulum FTK, Trickstars, ABC, Rogue Decks galore

Tournament started at 11am and ended at MIDNIGHT

 

My Deck:

True Draco

20180408_112754

So I made a few noticeable changes to the list from Maryland.

Changes:

  • I added an extra deck including a Winter Cherries package and a Scapegoat package.
  • I moved 2 Cosmic Cyclone to the main.
  • I added 1 Scapegoat, 1 Unending Nightmare to the main
  • I cut 1 Pot of Duality, 2 Monarchs Erupt, Solemn Judgment from the main deck.
  • I added the expensive hand-traps to the side, cutting Sphere Mode and D Barrier.

Deck:

Deck ran the same way fundamentally.  Scapegoat gave the deck a potential sack factor and made it less likely for the opponent to blind make Abyss Dweller turn 1 (which is the weakness of the no Extra Deck build). I expected the mirror, which is why I added Cosmic to the main, but no Draco mirrors were played that day.

BTW I want to just say this really quick. I would be totally fine with Master Peace getting banned if we can keep Dragonic Diagram at 3. I saw many decks use Diagram that will all die if the field spell gets banned.

Anyway, let’s speed through my TEN rounds, shall we?

 

Match-ups:

Round 1: Vs Budget Ties of the Brethren ABC

Game 1, opponent bricks and beat him down. Game 2 he bricks again and I beat him. Dude said it was his first regional and he was using Effect Veilers instead of Ash Blossoms. The struggles of a shy budget player are real.

Win 2-0

 

Round 2: Vs Mekk-Knight Invoked

Game 1 he loses to Skill Drain, literally just a turn 2 skill drain shut down his whole deck. Game 2 I opened Card of Demise, MP (Master Peace) and 3 copies of Imperial Iron Wall. He Ashs (Force of Wills) my Card of Demise, so make a Trap-Trap MP and set the last Iron Wall. The Wall prevents his play. We grind for a bit, but I defeat him off MP + Iron Wall. This was the only match-up I resolved Scapegoat all day.

Win 2-0

 

Round 3: Vs ABC

Game 1 he sets Gold Gadget and passes. I summon Amano, extra tribute Summon Maiden using Apocalypse to pop his set Gadget. The two monsters then hits him for big damage. In his standby phase I flip Anti-Spell. He scoops.

Game 2 he stabilizes against me with Imperial Order and Tornado Dragon, but I out his Tornardo Dragon with Ignis and deny his Dragon Buster with Imperial Iron Wall. The simplified game-state of Ignis + Iron Wall vs Imperial Order did not work out well for him.

Win 2-0

 

Round 4: Vs Pendulum FTK

Game 1 I open Anti-Spell and he loses quickly. Game 2 he FTKs me. I had him to go as far as searching Instant Fusion before I scooped. Game 3 I Solemn Judgment his first Pendulum Summon and he never recovers.

Win 2-1

 

Round 5: Vs Pendulum FTK

Game 1 he FTKS me. I should add that without my sided hand-traps I can’t interact with the FTK going second at all. Game 2 I open the floodgates and beat him. Game 3 I side my handtraps, see none of them…

BUT HE FAILS THE FTK!

He ends on a standard Pendulum board which I break winning the match!

Win 2-1

 

Round 6: vs ABC…

I was at Table 1! I was excited and legit confident! But…

My opponent and I got deck-checked…

I messed up and wrote 2 Winter Cherries on my decklist sheet when I was running 3…

So I got a game loss…

He then makes turn 1 Buster in game 2 and I didn’t see Amano Iwato….

Loss 0-2

At this point the judge said I had to play the rest of the regional with only 2 Cherries in my side deck (which is why there are only 2 in the photo).

I was super tilted. I’m still actually super tilted. If not for the support of my friends I would’ve dropped out of frustration and gone home then.

 

Round 7: Vs Shaddoll Dinos

Game 1 I bricked so badly that he killed me with a single unopposed Overtex Qoatlus. I literally went set pass until I dead. Game 2 I Solemn Judgment his Evenly Matched and used Return to pop his Ultimate Conductor Tyranno winning the game. Game 3 we grind down to a super simplified game state, but I ripped Card of Demise after Dark Holing his UCT and his Black Rose (which I had to Chalice to protect my Dark Hole). The Card of Demise led to MP and he surrendered.

Win 2-1

 

Round 8: Vs Metalfoe True Draco

Game 1: He takes a 5-8 minute turn 1 ending on a board with Abyss Dweller, Monster/Trap Master Peace, and Odd Eyes Vortex Dragon. I failed to break his board due to Dweller and lose quickly. Game 2 I opened double Cosmic Cyclone and Chalice going first and I stunt all of this potential plays beating him.

Game 3 I opened my side deck ASH!

BUT

I DIDN’T

KNOW WHAT TO NEGATE!!!

He keeps comboing and I sit there thinking on each effect dumbfounded on how  to stop him. I negate his Astrograph search, but he just destroyed another card to keep going. He ends on Monster/Trap MP, Vortex Dragon and Zefra Mettaron. My hand is Double Amano, Raigeki, Dark hole, and I draw an Apocalypse for turn…

I out his board with Dark Hole+Raigeki but he brings back his MP with return and easily beats me with it…

Loss 1-2

Now x-2 I have to not drop another game to avoid potentially missing the top.

 

Round 9 Vs: True King Dinos

Game 1 I disrupt his first turn with MP thanks to Apocalypse. He doesn’t recover and surrenders. Game 2 he goes turn 1 Trishula, Dragon of the Ice Barrier into Phantom Fortress Enterblathnir to banish 2 cards from my hand, but he has no other plays. I break his board, but used Demise so I can’t hit him. Low on resources he searches the Fire True King, but I use Chalice to negate his Oviaraptor search! His diagram prevents him from outing my Maiden/Ignis so he’s forced to pass. I break his board with MP on the following turn for game.

Win 2-0

 

Round 10: Vs Pendulum FTK

Game 1 he FTKS me…

No surprises here.

Game 2 I side in the floodgate brigade and he loses to Anti-Spell.

Game 3

I don’t open any handtraps….

I resolve myself to lose the game…

BUT HE MESSES UP THE FTK!!!

He makes a standard Pendulum board which I was unable to crack! We get into a grind game, but a timely rip of Card of Demise finally brought me the win.

Win 2-1

 

Final Thoughts

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And that’s how I managed to get 15th place at Philadelphia Regional after over 5 years of scrubbing out there…

There are some edits I’d like to make, but I don’t believe True Draco will live for long. I pray that Konami does not ban Dragonic Diagram. I really enjoy playing this deck and would keep playing it without Master Peace (at least until I can break Counter Fairies). Also my respect for the Philly Regional is gone. I used to think it was a lost of good players, but it’s really a room of blowhard players surrounding like 20 or so quality ones. Also my friend got his deck stolen. Really a somber event overall. I left this regional after filling out my top cut paperwork again, more frustrated than anything else.

Thanks for reading as always.

Undefeated 7th Place True Draco Deck Profile, 3/25/18 Maryland Regional Tournament Report

It’s time friends. Time to pen the story of how I managed to bamboozle my way to the top tables of a yugioh regional and actually receive my first top 8 win.

Disclaimer: While I took notes during the regional, I can’t give the innate play by play for each game. I’ll try to put whatever I can remember from skimming my match notes though.

Round 1:

Vs Invoked ABC Draco

Game 1: I went first, was able to establish a board and beat him taking no damage.

Game 2: He made me go first. I added an Iron Wall off of Duality. I made a board and passed. My opponent goes for Evenly Matched…

I chain Iron Wall and he goes “Oh yeah…”

He then went into Borreload and tried to attack my Master Peace…

After reminding him that we were in Main Phase 2…

He passed….

I used Apocalypse to destroy his Borreload and then defeated him.

Win 2-0

Round 2:

Vs 60-Card

Game 1: I won the die-roll and my opponent could not out my turn 1 board. I rode that advantage to victory.

Game 2: My opponent bricked. I had the weird scenario of Ignis on board with a set Chalice and some other bluff as he went for Black Rose Dragon. I could Chalice the Black Rose, but then it would kill Ignis so I let my board go. I then rebuilt faster than him to win the match.

I gave him an MTG sleeve for his field center (A foil Gohan card from the Dragon Ball Super card game) since he was very crestfallen after the match.

Win 2-0

Round 3:

Vs 60-Card

I was late to this round because my friend and I were by the vendors. I apologized like 6 times over the course of the match for this.

Game 1: I won the die roll, established a board with turn 1 Master Peace backed by Monarchs Erupt. He couldn’t break it and lost.

GAME 2: HE GOES FIRST AND LITERALLY HAS THE MOST INSANE TURN 1 I’VE EVER SEEN IN MY LIFE!

Off of Lonefire Blossom and double Charge of the Light Brigade he starts with double Psyframe-Lord Omega….

His end board was… (inhales)

Saryuya Skull Dread, Borreload Dragon, Bujintei Amaterasu, Abyss Dweller with Fairy Tail Snow in grave loaded 3 times.

In my standby phase he adds Ash Blossom to his hand with Amaterasu and activates Dweller on me….

Sooooooo….

I bait the Ash with Pot of Desires and then activate Card of Demise.

Drawing into

RAIGEKI!!!

I destroy his board and we actually played a grind game of him frantically trying to get Borreload back into his extra deck with Curious, the Lightsworn Dominion in order to out my Master Peace (which to his credit he did). He beat me in time causing the match to end in a draw.

Draw 1-1

Round 4:

Vs True Draco with Scapegoat and Hand-traps

Game 1: This was my first mirror match in the tournament and it technically invalidates my clickbait title because he did destroy me game 1.

Game 2: I was able to keep him off Borreload by popping his Scapegoat tokens with Master Peace winning the game.

Game 3: Once again the heart of the cards and turboing out Master Peace before he did won me the match.

Win 2-1 (But rip my title)

Round 5:

Vs Mekk Knight Invoked

Game 1: I was caught by the Mekk Knight monsters (as they a new archetype not used in the anime so I didn’t know what they did). Luckily, playing around Mekk Knights just came naturally after his first turn so I never put a card in the same column again. We played a back and forth game. Eventually, he made Borreload to out my Master Peace, but realized after the fact that my MP has 3250 attack so he had to link his Borreload into a Decode Talker along with Invoked Elysium and Purgatrio to get over it. Luckily, I had a set Return to dodge lethal and I outed his board on the following turn narrowly winning the game.

Game 2: We went into time, but he couldn’t out my MP and I was able to defeat him by dropping a second one.

Win 2-0

Round 6:

Vs Zefra

Game 1: My only Pendulum opponent of the day. I went first and was able to outgrind him by playing around his power traps with Return of the True Kings to revive the somehow too big, but effect-less Master Peace.

Game 2: He gets me to 100 LP (I thought I was dead, but I did not realize that his Zefra guy had 0 atk!) but I manage to turn things around with another Master peace in order to win.

Win 2-0

Round 7:

Vs True Draco Mirror…

Vs Sir Emanon….

So I had to play against my teammate, the creator of the deck and my friend. We had the exact same record and this round would ensure an invite for one of us. It was the hardest match emotionally that I had to play.

Game 1: Won the dieroll, got turn 1 Master Peace and he couldn’t out it.

Game 2: He makes double Master Peace quickly, but I out one with Raigeki. I out the second by crashing my own MP with his after baiting its effect. We started topdecking due to Anti-Spell and the match-up came down to me destroying his set Card of Demise whereas he destroyed my set Chalice off of Disciples being popped.

Win 2-0

Round 8:

Vs True Draco Mirror Again

Game 1: I won the dieroll and created a great turn one board with MP (I’m getting tired sorry) and Maiden. He started trying to out it, BUT THEN WE GOT A RE-PAIRING.

We shook hands, picked up our cards, checked our phones and found out that while a re-pairing did occur, we were still each other’s opponent…

Game 1 (Again): I win the dieroll and go second. He grinded back and forth and I narrowly beat him thanks to some luckily draws off Disciples.

Game 2: We go into time and he beats me ending our long bout in a draw.

Draw 1-1

Round 9:

Vs Mekk Knight Invoked Again

By this point the venue has “technically” closed since the organizers made the poor decision of only booking it until 9pm. The judges were chasing people out of the venue while we played the last round.

Game 1: My opponent outs my turn 1 board of Maiden + Monarchs Erupt using Mind Control. He then fuses her into Invoked Raijin, but did not deal me very much damage. I messed up though and lost my Spell/Trap MP to a Ghost Ogre. Luckily, Apocalypse destroyed his Mechaba preventing him from defeating me. I then ran over his 500 attack Aleister with Maiden on the following turn for game.

Game 2: He grinded back and forth. He once again outed my Monarchs Erupt with Mind Control. Luckily, I had Iron Wall for his Invocation and he was unable to out my set-up in time…

Win 2-0…
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And that’s the story of how with minimal experience or playtesting I was able to ride this helmet stun deck to 7th place and top my first Yugioh regional…

I want to thank my friends at Penn Duelists, Drexel Duelists, Jack and most importantly Sir Emanon (who also got 28th place securing his own invite) for all of their support.

Once again here is the Deck Profile video with Sir Emanon on his channel. and the Deck Profile video on Card Overflow.

Thanks for reading as always.

Undefeated 7th Place Yugioh True Draco Deck Profile Maryland Regional 3/25/18

I’m not dead!

I want to apologize for not posting for an entire month and ignoring three whole ban lists! (Ygo TCG, Ygo OCG and MTG Modern…). I got very much sucked into the phone game world after realizing that the “gatcha” is essentially a box of packs you can open whenever you want on your phone. That being said I had many opinions on the recent banlists (RIP MAXX “C”, Bugger off Jace, TMS), but not enough to actually make a post.

Now on a whim my playgroup created a “team war” for the upcoming Philadelphia regional. The condition was that whichever group of players did worse overall would have to purchase dinner for the winning team. For some reason this made me decide to actually buy into a meta relevant Yugioh deck for the first time since 2016 ABCs.

I bought the True Draco deck core for roughly $250 back on May 16th. One of my friends loaned me the Card of Demises (which go for around $30 apiece, making the whole deck $350 give or take some deals). It was then another of my friends recommended we go to a regional in Timonium, Maryland to get our coveted invites before Philly. Not expecting much I decided to go as a chance to playtest the deck that I literally started playing 2 days before the regional.

As luck (and the clickbait title) would have it, this deck performed amazingly. I was able to go 7-0-2 at the Maryland Regional on 3/25 only once going into Game 3. I owe the creation of this deck to my personal friend and Yugituber Sir Emanon and our friend Jack who spent a month playtesting and theorycrafting the list. My only playtesting before the regional were playing against Emanon and another friend with Pendulum Magicians.

I’m going to break this into two blog posts. The rest of this post will be a deck profile and a second blog post will be a full tournament report.

DISCLAIMER: I did not build this deck. I was given the list by Sir Emanon and can only give my impressions of each card based on my short term experience with the deck.

Also I did a deck profile with Sir Emanon on YouTube here and on Card Overflow here.

The Deck:

Monsters:

SDC17530

Master Peace, The True Dracoslaying King x2

Without a doubt the win condition of the deck. Every time I was able to summon Master Peace it forced my opponents into a sub-game of struggling to out it. This is one of the strongest boss monsters I’ve ever seen. Due to combo-focused meta of modern Yugioh not every deck plays an out to Master Peace for each possible configuration which leaves many decks with 1-2 outs. Furthermore, the pressure that Master Peace puts on your opponent will seal the game in short order if he sticks around for more than a turn (provided you have ammo in the graveyard for his quick effect). 2 copies was great. I never banished both off desires and only drew 2 one game. Master Peace is honestly ban-worthy.

Ignis Heat, the True Dracowarrior x1

Ignis is limited for good reason. The True Draco spells provide amazing card advantage and as a result access them had to be hindered. While he was not as good as Master Peace, Ignis was never bad.

Majesty Maiden, the True Dracocaster x3

Maiden at 3 was absolutely fine. You need a monster in order to start outing your opponent’s board and Maiden provides both a quick pop off the True Draco s/t, but also searches Master Peace. I only opened double Maiden twice all day and it was not even an issue.

Amano-Iwato x3

MVP of the deck. If Master Peace is the sword, Amano is the shield. This $0.10 common enables you to out boards that took your opponent 10 minutes to build. You just normal Amano going 2nd and then go to the races chaining draw spells, making a board and in the process destroying your opponent’s set-up. I loved this card.

Spells:

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Dragonic Diagram x3

This is the whole archetype’s enabler. It gets your engine running, un-bricks your hands, protects your guys…

Diagram does everything. Literally everything. There is no more important a card in the deck. I am certain that this card (or Master Peace) will be banned within a few months.

Terraforming x3

Literally just to search Diagram…

True Draco Heritage x3

Both of the spells allow Amano to function by allowing an additional Tribute Summon on your own turn. Heritage provides impressive draw power and removal. It’s also insane in the mirror match.

Disciples of the True Dracophoenix x3

This card pretty much helps you grind out your opponents by recycling your threats and providing even more draw power. Card was amazing all day.

Card of Demise x3

Easily the best draw spell in the deck. The thing about this deck that’s so strong is that Card of Demise draws you into more draw cards or cards that help you empty your hand before the end phase. Also Amano-Iwato synergizes with Demise like Yosenjus did, allowing you resolve Demise before Amano to avoid discarding him.

Pot of Duality x3

This card was amazing at digging for combo cards. I only opened 2 copies once all day. Absolutely incredible and a great help.

Pot of Desires x2

Ok so full disclosure, Desires was my least favorite draw spell. It never bricked me or ruined me, but the variance it puts on the grind game is stressful. I would NOT cut it, but I tried my best to have Return/Master Peace searched out before playing it.

Forbidden Chalice x2

This was Sir Emanon’s tech choice for the deck. It came almost completely from a desire to combat Abyss Dweller going second, but honestly it was never a bad card. This was an out to opposing Master Peaces, and was reasonable going both first and second. I believe Chalice was very solid.

Traps:

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True King’s Return x1

This card is a once per turn call of the haunted…

.

..

This is quite possibly the strongest card in the grind game. No deck can reasonably deal with a 2950 def monster coming back every turn. I fully understand why this is limited to one. It’s busted both conceptually and in practice.

True Draco Apocalypse x3

This card provides the basic spot removal in the deck. It also does insane things by halving opposing monster’s stats. This card was amazing all day.

Skill Drain x1

Skill Drain needs no introduction. It’s been limited for years due to its ability to destroy the most pushed part of Yugioh: Effect Monsters. I only got to resolve it twice all day, but it was very strong.

Anti-Spell Fragrance x2

This card was mained to combat Pendulum Magicians which was the perceived best deck of the format at the time. It was also ok in the mirror match going first, but it was also very easy to destroy. It stalled the game out though and helped me to outgrind a few opponents.

The Monarchs Erupt x2

So we played no extra deck and ran Monarchs Erupt. This card was amazing in every match-up, but the mirror where it was dead. That being said any game where it stuck it quickly took over the game.

Solemn Judgment x1

This was the final lock piece to protect our board. Jack sided it for going first, but I never had a problem with it. Judgment saved my board twice. I did side it out going second in game 2 though.

Side Deck:

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The Winged Dragon of Ra – Sphere Mode x3

I never sided this in.

I never needed or wanted to side this in.

While I love the meme, this card was effectively useless.

Though I also never played against Pendulum Magicians…

Dimensional Barrier x3

I never sided this either. I planned to side this going first game 3 against Invoked, ABC and Pendulums, but that never came up all day. I don’t think this card is wrong, but it never came up.

Anti-Spell Fragrance x1

An additional Anti-Spell for going first.

Raigeki x1 and Dark Hole x1

Both of these were sided to combat opposing Master Peaces. Since Master Peace in the mirror is optimally Master/Trap so you need Spell outs for their Master Peace which is where these good ol’ boys come in.

The Monarchs Stormforth

This card was very strong going second. We did not main-deck it because it conflicts with Demise going first. This card is really good and can see why people maindeck it though.

Cosmic Cyclone x2

This card is insane in the mirror match. I would add a 3rd. It was very good.

Imperial Iron Wall x3

The MVP of the side deck. This card blocked Evenly Matched TWICE. It also literally beats the following decks by itself:

  • ABC
  • Invoked
  • 60-card
  • Trickstars

While this conflicted with Master Peace, the pressure it put on the opponent was worth it.

Now with all that finally said, I’ll get into my tournament report.

Thanks for bearing with me here.

How to actually fix the Yugioh meta in 2018 REALLY easily… (Yugioh January 2018 TCG Banlist Wishes)

So Yugioh (as it always manages to do) has become horribly stale with a solved meta and huge price of entry. Put in simpler terms: Spyral is too good and Ash Blossom and Joyous Spring is too expensive. I think I can quickly explain how Konami North America can fix the format and make the game more enjoyable and accessible.

Step 1: Give us a real Banlist that kills the established decks 

The format is being run by the bogeymen of the past. I actually think that all of the Vrains era archetypes (even to an extent Trickstars) are fair, balanced and promote a somewhat back and forth gameplay…

Well maybe not World Chalice…

It’s only a handful of antiqued decks and problem cards in the current meta that are stifling newer play styles. It’s not that Magical Musketeers are bad, its’ that older decks like ABC are still too good. I think Konami is making a clear effort to make archetypes weaker and to make generic link monsters much better (I know that the Crystron Link will break the game in 2 eventually). Anyway, I might as well get to banlist part since that’s what 90% of ppl are here for.

 

Spyral

While Spyral only recently got its Link monster, its already proven too powerful to be allowed to live. The fact that every deck must run 5+ handtraps just to stymie the Spyral deck is absurd. Furthermore, Spyral exemplifies what I like to call the “10 minute turn”. This was started by Nekroz, made commonplace by Zoodiac and now has been perfected by Spyral. Basically the Spyral plays and combos take a large amount of time which causes their turns to be super long. This is the least fun aspect of the game because you know in your gut as you watch them play that unless you have a handtrap you likely won’t get much of a turn to play afterwards. Basically I think Spyral needs to be knocked down… hard. So much so that its best card should be banned…

SPYRALResort-INOV-EN-SR-1E

I would like to see Spyral Resort banned as it provides the deck insane consistency. With Resort gone the deck would also lose access to Masterplan along with most of its basic combos. This will NOT kill the deck. Similar to Zoodiac players will innovate the deck to keep it meta relevant, which is fine. We need Spyral hit to give slower decks some breathing room. This in turn would lesson the need for handtraps. In my humble opinion the only reason handtraps are so good is because Spyral has gotten us in the mindset of “if I don’t stop them turn 1 I can’t play”. If the format slowed down, then handtraps would lose their relevance.

TLDR: Ban Spyral Resort 

 

Invoked, ABC and Paleo

None of these decks are particularly oppressive, but all of them have overstayed their welcome as far as being meta relevant. I think Konami could seriously consider hitting all of these decks just to make people stop playing them. Also it should be pointed out THAT EVERY ONE OF THESE DECKS WAS ALREADY HIT IN THE OCG AGES AGO! I’m not going to say that Toad, Aleister and Dragon Buster all need to go to 1, but that I wouldn’t be surprised if they did, nor would I be upset.

TLDR: Limit Toadally Awesome, ABC-Dragon Buster and Aleister the Invoker to 1

1128991ABCDragonBuster-SDKS-EN-UR-1EAleistertheInvoker-FUEN-EN-SR-1E

 

True Draco

Masterpeace was the problem, not Dinomight Knight. This deck like the former is just too good for the newer archetypes to handle because it inherently violates the basic rules of the game (multiple tribute summons per turn and tribute summoning without having to run bricky low level monsters) and is incredible in the grind game (True King’s Return smiles from the clouds).  Yeah I think Masterpeace belongs at 1. The deck will still be playable, but not nearly as strong. Also I know that Masterpeace is searchable off Diagram and that some builds only play 1. However, I think Masterpeace to 1 would weaken the deck enough that ppl won’t play it that much.

TLDR: Limit Masterpeace the True Draco Slaying King to 1  

MasterPeacetheTrueDracoslayingKing-MACR-EN-ScR-1E

 

Pendulum Magicians

Once Pendulums get Heavymetalfoes Electrumite in the new set it’s power and consistency will go through the roof. To prevent them from getting out of hand, I have a slightly unorthodox hit in mind.

TimePendulumgraph-PEVO-EN-UR-1E

Put Time Pendulumgraph to 1…

Now just wait a second and here me out…

I know that the threat of the deck lies in its ability to plus like crazy, but isn’t one of the biggest problems that it ends on the trap with Purple Poison Magician in scale? Scrap Dragon was a great Yugioh card. The Phantom Knights of Breaksword was an even greater Yugioh card. Well Time Pendulumgraph is like both of those cards on steroids. I’m not confident that limiting the trap to 1 will actually even hurt Pendulum Magicians. At the same time I’m not sure if a trap deserves to be banned in a format where we see very few trap cards see any play at all. I also don’t want to re-limit Skull Crobat Joker or Wisdom Eye since that would be akin to when Konami un-banned and then quickly re-banned Snatch Steal. It makes it seem too much like they made a clear mistake. For now I say hit the trap and see what happens. Also I know that the trap is searchable and that some builds only play 1. Despite this I think that if you can kill the trap once you should be safe.

TLDR: Limit Time Pendulumgraph to 1

 

Trickstar

I had to put this somewhere. Trickstar is totally fair (annoying, but fair) outside of the interaction between its themed trap Trickstar Reincarnation and the old handtrap Droll&Lock Bird. There is no reason why a combo that denies the opponent their whole hand should be allowed to exist in modern era Yugioh. I don’t care if its inconsistent. I don’t care if it only happens 2 games out of a 9 round tournament. This is literally the most unfair play of the format. If we put Reincarnation to 1, then the combo has to rely on the unsearchable card Disturbance Strategy and thus becomes nearly impossible to pull off. Does limiting Reincarnation kill Trickstar? It does hurt the deck insanely, but I think eradicating the salt from hand-looping players is well worth that risk.

TLDR: Limit Trickstar Reincarnation to 1

TrickstarReincarnation-COTD-EN-ScR-1E

I’ll save Step 2 for another day. Just to be clear these aren’t necessarily the hits I want as much as hits I think could happen. Also I’m not an authority enough on Yugioh to say that any of these hits are truly correct. Feel free to tell me that I’m wrong and what other cards should be hit. I’ll gladly reply to civil comments. I will also just as easily delete troll comments.

Thanks for reading as always.