Deal and trump
Use a standard 52-card deck, with Aces high. Round one gives each player one card; each following round gives one more, up to eight. The dealer moves clockwise. Trumps cycle ♠, ♦, ♣, ♥ and repeat.
Exact-bidding trick-taking · 4 players
Read your hand, predict exactly how many tricks you will win, then make your bid come true.
Round complete
Kachufool is a trick-taking game in which each player predicts the number of tricks they will win. This online table uses four players and eight ascending rounds.
Use a standard 52-card deck, with Aces high. Round one gives each player one card; each following round gives one more, up to eight. The dealer moves clockwise. Trumps cycle ♠, ♦, ♣, ♥ and repeat.
Starting left of the dealer, each player bids from zero up to the number of cards in hand. The dealer bids last and may not make the total of all bids equal the number of tricks available. At least one player must miss.
The player left of the dealer leads the first trick. Going clockwise, everyone plays one card. You must follow the led suit if you can. If you cannot, you may play any card, including a trump.
The highest trump wins a trick. If no trump was played, the highest card of the led suit wins. The winner leads the next trick.
Take exactly the number of tricks you bid to score 10 plus your bid. An exact zero scores 10. Any other result scores zero for that round. After eight rounds, the highest total wins.
The bid and won count beside every player stays visible. The bots use only their own cards and public information. Watch the current trick and adjust your play to avoid winning too many or too few.
Kachufool is an Indian member of the Oh Hell family of exact-bidding games. Its name is a mnemonic for the recurring Gujarati suit names: kari (spades), chukat (diamonds), falli (clubs) and lal (hearts). It is also spelled Kachufol or Kachuful, and is often called Judgment.
Groups vary the number and order of rounds. Some bid simultaneously by showing fingers, while this version bids in turn so the dealer restriction is clear. Another scoring custom multiplies a successful bid by ten. This table uses 10 plus the bid and zero for a miss.