01Cards and deal
Use a 40-card French-suited deck: A, K, Q, J, 7, 6, 5, 4, 3 and 2 in each suit. Deal ten cards to each player, traditionally in packets of four, three and three. The player to the dealer's right bids first; bidding and play move to the right.
02Bid for the hand
Pass or bid Alliance, Solo or Vole. Each new bid must be higher. Alliance aims to win at least six of ten tricks with a partner; Solo aims to win six alone; Vole promises all ten alone. A passer cannot re-enter the auction. If all pass, the holder of Spadille (A♠) must play an Alliance called Forced Spadille.
03Choose a hidden partner
The Alliance bidder chooses trumps and calls a King of a different suit that they do not hold. If they hold all three available Kings, they call an eligible Queen. In the exceptionally rare case that every eligible Queen is also in the bidder's hand, this table continues down the card ranks until it finds a card another player holds. The holder becomes their partner, revealed when the called card appears. Solo and Vole bidders play alone.
04The three matadors
Spadille (A♠) is the highest trump, followed by Manille (2 of trumps if trumps are black, 7 of trumps if red), then Basto (A♣). Spadille and Basto count as trumps even when spades and clubs are not the chosen suit. In a red suit, its Ace is the fourth trump, called Punto.
05Unusual card order
After the matadors, a black trump suit runs K, Q, J, 7, 6, 5, 4, 3. Red trumps run A, K, Q, J, 2, 3, 4, 5, 6. An ordinary black suit runs K, Q, J, 7, 6, 5, 4, 3, 2; an ordinary red suit runs K, Q, J, A, 2, 3, 4, 5, 6, 7.
06Play a trick
Follow the led suit if you can. Otherwise play any card. The highest trump wins; if none is played, the highest card of the led suit wins. The winner leads next. Matadors have a special privilege: if a trump is led and you hold only matadors as trumps, you may play another suit rather than sacrifice one, except when a higher matador leads and you hold a lower one.
07Result and this table
After ten tricks, the online table records which side made the bid and counts deals won. An Alliance side combines both partners' tricks. Five tricks is a remise; four or fewer is a codille. Historical Quadrille also used pools, counters, bonuses and payments between players. Those payments are described below but are not simulated here.