Competitive patience · 2 players

Crapô

Two decks. One shared table. Race to clear your crapô and every card still in your possession.

Choose your rules

Which game would you like to play?

The choice starts a new game and shows the matching rule differences below.

Changing variant starts a new game
Turn 1Shared foundations 0 / 104You play
BBot52 cards left
Shared table ↓ alternate colours
YYou52 cards left

A race across
one table.

These are the base Crapô rules. Select Crapette above to see its differences after them.

01

Prepare the table

Use two standard 52-card decks and swap half the cards between them. Each player has a 14-card crapô reserve: 13 face down and one face up. The remaining cards form each player's stock. Share eight tableau spaces and eight foundations, two for each suit.

02

Build the shared table

Build tableau runs down by rank in alternating colours: a red 6 goes on a black 7. Any card or movable run may fill an empty space. There are eight foundations, two for each suit. Each builds from Ace to King and holds at most 13 cards.

03

Portuguese Crapô reserve

Play its face-up top card to a foundation whenever possible. You may place it in the tableau or on an opponent's pile only while a tableau space is empty. If no tableau space is free and the top cannot play, reveal the next face-down crapô card over it. You may play the top of your waste pile during your turn.

04

Draw or play

Turn one card from your stock face up. Play it if possible; otherwise send it to waste to end your turn. If your stock is empty at the start of your next turn, the waste turns over automatically to become the new stock, without shuffling.

05

Use the opponent's piles

Put a card on the opponent's face-up reserve or waste top if it is the same suit and exactly one rank above or below it. Covering the opponent's reserve from a newly drawn stock card also requires an empty tableau space. Covering their waste from stock does not.

06

Move runs

Tableau runs move together if they remain in descending, alternating-colour order. With 0, 1, 2, 3 or 4+ empty spaces, you can move at most 1, 2, 4, 8 or 13 cards respectively. This applies to a run's size before it is moved.

07

Win the race

The first player to empty their reserve, stock, waste and current drawn card wins. The game calls a draw when both stocks have been scanned with no legal move left.

08

Controls

Select a face-up source, choose a run length if it is a tableau pile, then click a highlighted destination. Use Draw to turn the stock card. Use Send to waste when allowed to finish your turn.

Patience with
an adversary.

Crapette and Russian Bank

Crapette is the French name for a closely related competitive patience game, called Russian Bank in English. It uses a 13-card reserve and stricter priorities for building the shared foundations. Unlike solo patience, every card you move changes the options available to both players.