Luck-driven classic · 2 players

War

Flip together. Highest card wins. When ranks tie, the table erupts into war.

Battle0
Wars0

Both decks are ready. Flip the first cards.

C
OpponentComputer
26 cards

Ready to battle

Cards at stake0
Y
YouYour deck
26 cards

No choices.
Just the highest card.

War is one of the easiest card games to learn. You never choose which card to play: both players simply reveal the next card in their deck.

01

Split the deck

A standard 52-card deck is shuffled and divided equally. Each player starts with 26 face-down cards.

02

Flip together

Both players reveal their top card. Suits do not matter. Only rank matters, and Ace is the highest card.

03

Capture the cards

The player with the higher card wins every card currently at stake and places them at the bottom of their deck.

04

Declare war

If the ranks tie, each player places three cards face down and one face up. The new face-up cards decide who takes the entire pot.

05

War can repeat

If the deciding cards tie again, another war begins and even more cards are added to the same pot.

06

Win every card

The game ends when one player owns all 52 cards. If a player cannot produce a deciding card during war, they lose.

One battle, explained
9♣
beats
7♥

The Nine is higher than the Seven, so the player with the Nine collects both cards. The suits have no effect.

The simplest contest of high card.

An old comparing-game idea

War belongs to a long family of games in which players reveal cards and the highest card captures the others. Closely related games are known as Bataille in French and by many translated names elsewhere. Because decisions are replaced by chance, it is often used as a first card game for children and as a way to learn rank order.

How many cards make a war?

The best-known difference is the tie procedure: players may place one, two or three cards face down before revealing the deciding card. Multi-player games need rules for players who cannot complete a war. Some versions return shuffled capture piles to play immediately, while others keep the original order or end after a fixed time and count cards.