Patience · 1–2 players

Australian
Patience.

Build all 52 cards onto four foundations in the classic solo game. You can also race a bot with two decks, taking turns or playing simultaneously.

Choose your rules

Play solo or challenge a bot?

The choice starts a new game and updates the illustrated guide and variant rules below.

Changing mode starts a new game
Your turn
BBot0 cards on foundationsStock 24 · Waste 0
FoundationsBuild A → K by suit
YYou0 cards on foundationsStock 24 · Waste 0
Bot wasteEmpty

Select one of your cards, then choose its destination.

Uncover the cards.
Build by suit.

Follow the illustrated guide, then use the complete rules below for precise moves and variant differences.

Illustrated guide

See how the cards move.

Examples are separate from the live game. The last steps change with the selected mode.

The setupStep 1 of 8
  1. Lay out one deck.

    Shuffle 52 cards. Deal seven face-up columns of four cards. The remaining 24 cards form your stock. Leave room for a waste pile and four foundations.

Complete rules

The rules below describe the classic single-player game. Select a two-player mode above to see its changes under Variants.

Origin & history

Australian Patience comes from Australia. The single-player game can also be adapted into a two-player contest. Its unusual tableau lets groups of cards travel together even when the cards within a group are not ordered.

Objective

Move all 52 cards onto the four foundations, building each suit from Ace to King.

Equipment & setup

Use one standard 52-card deck. Deal 28 cards into seven tableau columns of four, all face up and overlapped so every rank and suit remains visible. Put the remaining 24 cards face down as the stock. Leave space for one face-up waste pile and four empty foundations, one per suit.

Gameplay

A foundation starts with an Ace and builds upward in the same suit, one rank at a time, to King. Only an exposed tableau card or the top card of your waste pile may go directly to a foundation.

Within your own tableau, place a card on an exposed card one rank higher in the same suit, such as 9♠ on 10♠. You may select a buried card; every card covering it moves with it. Only the first card of the moving group needs to fit the destination. A King, together with any cards covering it, may move into an empty column.

Turn the top stock card face up onto your waste pile when you choose to draw. Only the top waste card is available. You may draw again over an unhelpful card, but the waste is never turned over to refill the stock. A buried waste card becomes available only after the cards above it move away.

Scoring & points

The solo game has no point score. Progress is measured by how many of the 52 cards reach the foundations.

End of game & winning

You win when every card is on a foundation, with a King on top of each suit. If the stock is empty and no useful move remains while cards are still in the tableau or waste, the game ends in a loss.

Variants

Single player is the main game. Two competitive versions are also available: Turn-based and Simultaneous. Changing the selector above starts a new game.

Strategy

These ideas can help you preserve options in the solo game; no opening or move guarantees a win.

  • Read the whole tableau first. Since every card is face up, look for moves that expose an Ace or a card needed by a foundation before shifting a group.
  • Save empty columns for useful Kings. A vacant space accepts only a King. Move one there when it opens a route for other cards, especially if it frees a buried card.
  • Think beyond the first card of a group. The group may be legal to move even if its covering cards are mixed, but those cards will land together. Check whether the move makes them easier or harder to uncover later.
  • Use the stock deliberately. Turning a card can reveal a needed move, but there is only one pass through the stock. Before covering a playable waste card, consider whether you can use it now.

How our bots play

The single-player game has no bot. In both two-player modes, the bot follows these priorities:

  1. Build a foundation when possible. It first looks for an exposed card that fits the next rank of a shared foundation.
  2. Use the waste card. If no foundation move is available, it tries to place its top waste card in its tableau.
  3. Uncover cards in its tableau. It considers moving a buried card together with the cards above it, while avoiding tableau arrangements it has already tried during that sequence of moves.
  4. Draw or pass. With no useful move, it turns its next stock card. In turn-based play, that ends its turn; once its stock is empty, it passes.

The bot uses its own visible cards and the shared foundations. It does not inspect your tableau or the order of either face-down stock.

Category

Patience · Competitive Building · Layout

Also known as

Australian Patience

Documented countries

Australia

Bibliography

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