The deal
Each player receives five cards. One card starts the discard pile and the rest form the face-down stock.
Knock rummy · United States · 3 players
Make a spread, hit the table, or stop the hand when your unmatched cards are low enough.
Drop, or draw a card to begin.
Hand complete
Tonk is a fast knock-rummy game. This three-player version uses the typical five-card deal and records stakes as chips.
Each player receives five cards. One card starts the discard pile and the rest form the face-down stock.
Aces count 1, number cards their face value, and Jacks, Queens and Kings count 10. An initial hand worth exactly 49 or 50 is an immediate double win.
Unless you drop, begin by taking either the top stock card or the visible top card of the discard pile.
A book is three or four cards of one rank. A run is at least three consecutive cards of one suit. Aces are low and do not follow Kings.
After drawing, you may add suitable cards to any existing spread. You may lay and hit more than once before discarding.
Discard one card. Discarding your final card wins a normal stake; using every card in spreads or hits is a double Tonk out.
At the start of your turn you may drop. You win if your hand is strictly lowest. An equal or lower opponent catches you and receives a double payment.
If a player tries to draw from an empty stock, the hand ends and the player with the lowest unmatched-card total wins.
Tonk, also written Tunk, was recorded in the United States during the twentieth century and became associated with fast, social games for stakes. It is a member of the knock-rummy family, but players can also extend combinations already on the table. The game has a strong oral tradition, so its early history and any connection with the Philippines remain uncertain.
Common forms begin with five or seven cards. Tables disagree about the opening total that produces an immediate Tonk, whether hitting another player’s spread prevents a later drop, and how ties are paid. Some require a player to knock before drawing; others permit a drop at different points in the turn or reward going out without a final discard.