01The deal and direction
Four players use all 52 cards, with no Jokers and no passing. Each receives 13 cards. Play runs anticlockwise, from You to East, North, West and back to You. Aces are high. The holder of the 2 of Spades leads the first hand, but need not play that card. In later hands, the player who captured the Queen of Spades leads first.
02Play a trick
There are no trumps. Follow the suit led whenever possible; if you have none, play any card. The highest card of the led suit wins the trick and its winner leads next. Hearts and spades may be led from the beginning. Keep all captured hearts and special scoring cards face up.
03The pig and the sheep
The Queen of Spades is the pig and normally scores −100. The Jack of Diamonds is the sheep and scores +100. Their values become −200 and +200 respectively if exposed before play.
04Heart values
The Ace of Hearts scores −50, King −40, Queen −30 and Jack −20. Hearts from 10 down to 5 score −10 each. The 4, 3 and 2 score zero, but still count as scoring cards. All thirteen hearts together normally total −200. Exposing the Ace doubles every heart's value.
05The 10 of Clubs
If it is your only scoring card, the 10 of Clubs gives +50. Otherwise it doubles the combined value of your other scoring cards. An exposed 10 instead gives +100 alone, or multiplies your other scoring cards by four. Even a zero-point heart means it is not alone: the 10 of Clubs plus the 3 of Hearts scores zero.
06Expose before playing
You may expose any of these cards you hold: Ace of Hearts, Queen of Spades, Jack of Diamonds or 10 of Clubs. Their increased effects apply to whoever eventually captures them. On the first trick led in an exposed card's suit, its holder must play another card of that suit if available. This also applies when leading that suit. Discarding it onto a trick of another suit is allowed.
07Collect all the hearts
Taking all thirteen hearts changes their combined score to +200, or +400 if the Ace was exposed. You must collect the zero-point hearts too. If you also take the pig, it becomes a bonus of +100, or +200 if exposed. The sheep remains positive. The 10 of Clubs then applies its usual multiplier to the combined score.
08Across hands
After thirteen tricks, add each hand score to the running total. Scores may be positive or negative. Continue with fresh hands until someone finishes at −1,000 or lower and loses the match. The collected-card values shown during play are provisional: collecting all hearts can change a large penalty into a bonus.